Esempio n. 1
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 public StateWait(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view)
 {
     this.controller    = controller;
     this.data          = data;
     this.manageMessage = manageMessage;
     this.view          = view;
     typeMessage        = "";
     messageData        = "";
 }
Esempio n. 2
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 public StateAttack(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view)
 {
     this.controller    = controller;
     this.data          = data;
     this.view          = view;
     this.manageMessage = manageMessage;
     nextPhaseLoad      = this;
     firstLand          = "";
     secondLand         = "";
     nTanks             = -1;
     controller.resetMemoryBuffer();
     view.updatePhase(data.getPlayer(), data.getPhase());
     view.changeCanvasOption("Attack phase");
     view.updateTwoSelected("", "");
     Debug.Log("Data phase: " + data.getPhase() + " - State : Attack");
 }
Esempio n. 3
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 public StateDeploy(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view)
 {
     this.controller    = controller;
     this.data          = data;
     this.manageMessage = manageMessage;
     this.view          = view;
     land   = null;
     nTanks = -1;
     controller.resetMemoryBuffer();
     data.giveTanks();
     view.updatePhase(data.getPlayer(), data.getPhase());
     view.updateDeploySelected("Selecet a state !!!");
     view.changeCanvasOption("Deployment phase");
     view.updateTanksRemain(data.getPlayerTanksReinforcement(data.getPlayer()));
     Debug.Log("Data phase: " + data.getPhase() + " - State : Deploy");
 }
 public StateDefend(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view)
 {
     this.controller    = controller;
     this.data          = data;
     this.manageMessage = manageMessage;
     this.view          = view;
     firstLand          = null;
     secondLand         = null;
     nextPhaseLoad      = this;
     nTanksAttacker     = -1;
     nTanksDefender     = -1;
     view.changeCanvasOption("Defend phase");
     view.updatePhase(data.getPlayer(), data.getPhase());
     view.updateTanksRemain(data.getTankOfLand(controller.getSecondLand()));
     Debug.Log("Data phase: " + data.getPhase() + " - State : Defense Deploy");
 }
 public StateStartDeploy(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view)
 {
     this.controller    = controller;
     this.data          = data;
     this.view          = view;
     this.manageMessage = manageMessage;
     nextPhaseLoad      = this;
     land   = null;
     nTanks = -1;
     if (data.getPlayerTanksReinforcement(data.getPlayer()) < MAX_TANKS_PER_TIME)
     {
         nTanksRemain = data.getPlayerTanksReinforcement(data.getPlayer());
     }
     else
     {
         nTanksRemain = MAX_TANKS_PER_TIME;
     }
     view.updatePhase(data.getPlayer(), data.getPhase());
     view.changeCanvasOption("Initial Deploy phase");
     view.updateTanksRemain(nTanksRemain);
     view.updateDeploySelected("Select a state !!!");
     Debug.Log("Data phase: " + data.getPhase() + " - State : Intial Deploy");
 }