/// <summary> /// change the camera direction to the geometry /// </summary> /// <param name="viewDirection">camera direction</param> public void SetViewDirection(ViewDirections viewDirection) { m_currentUCS = SpecialUCSs[(int)viewDirection]; UpdateDisplayData(m_currentUCS); }
/// <summary> /// change the camera direction to the geometry /// </summary> /// <param name="viewDirection">camera direction</param> public void SetViewDirection(ViewDirections viewDirection) { m_currentUCS = SpecialUCSs[(int)viewDirection]; UpdateDisplayData(m_currentUCS); }