public RenderTexture this[ViewCompositionIndex index, ShadowCompositionPass passIndex = 0]
 {
     get => m_RTs[(int)index * 3 + (int)(index == ViewCompositionIndex.Composite ? 0 : passIndex)];
Esempio n. 2
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 public RenderTexture this[ViewCompositionIndex index]
 {
     get => m_RTs[(int)index];