private void AnnonceBoutton_Click(object sender, RoutedEventArgs e) { CleanPanel(); ViewAnnouncement viewAnnouncement = new ViewAnnouncement(); this.dockPanelMain.Children.Add(viewAnnouncement); }
public override void ExecuteEffect() { //Advance the turn count to the next turn number since this is the first phase of a turn ContTurns.Get().NextTurn(); RechargeChars(); sLabel = "Reducing Fatigue/ChannelTimes"; fDelay = ContTime.fDelayTurnSkill; ViewAnnouncement.Get().InitAnnouncement(2.0f, "TURN " + ContTurns.Get().nTurnNumber); }