/// <summary> /// Window resize event to adjusts perspective. /// </summary> private void GlControl1_SizeChanged(object sender, EventArgs e) { if (WindowState == FormWindowState.Minimized) { return; } view.Resize(glControl1.Bounds, glControl1.Bounds.Width, glControl1.Bounds.Height); view.UpdateProjection(); textRenderer.Resize(glControl1.Bounds.Size); GLState.Viewport = view.Viewport; GLState.Apply(glControl1.Size); }