public void VideoOver(UnityEngine.Video.VideoPlayer vp) { vp.Stop(); VideoWindow.SetActive(false); GameManager.GetInstance().hp.GetComponent <Slider>().value -= 10f; dialog.text = "화재시 엘리베이터를 사용하면 위험합니다!"; dialogPanel.SetActive(true); }
//엘리베이터 사용. 엘리베이터선택패널의 예 버튼에 연결 public void UseElevator() { SoundManger.instance.musicSource.volume = .1f; UnityEngine.Video.VideoPlayer videoPlayer; videoPlayer = GameObject.Find(items["elevator"].name).GetComponent <UnityEngine.Video.VideoPlayer>(); videoPlayer.Play(); VideoWindow.SetActive(true); videoPlayer.loopPointReached += VideoOver; }