Esempio n. 1
0
    void changeWatchLayout(int num)
    {
        for (int i = 0; i < ViewLayout; i++)
        {
            if (i == num)
            {
                Cam[i].depth = 10f;
                isZoom[i]    = true;
                if (vpManager.getAudioSupport(i))
                {
                    Vp[i].SetDirectAudioMute(0, false);
                }
                Sd[i].transform.localPosition    = new Vector3(-100.0f, -210.0f, 0.0f);
                FName[i].transform.localPosition = new Vector3(-550.0f, 255.0f, 0.0f);
                DTime[i].transform.localPosition = new Vector3(-50.0f, -256.0f, 0.0f);
                ETime[i].transform.localPosition = new Vector3(-720.0f, -256.0f, 0.0f);

                Sd[i].gameObject.SetActive(true);
                FName[i].gameObject.SetActive(true);
                DTime[i].gameObject.SetActive(true);
                ETime[i].gameObject.SetActive(true);
            }
            else
            {
                Cam[i].depth = -1f;
                isZoom[i]    = false;
                Vp[i].SetDirectAudioMute(0, true);
                Sd[i].gameObject.SetActive(false);
                FName[i].gameObject.SetActive(false);
                DTime[i].gameObject.SetActive(false);
                ETime[i].gameObject.SetActive(false);
            }
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyUp(KeyCode.Alpha1))
     {
         if (!isZoom[0])
         {
             if (vpManager.getAudioSupport(0))
             {
                 Vp[0].SetDirectAudioMute(0, false);
             }
             isZoom[0] = true;
         }
         else
         {
             Vp[0].SetDirectAudioMute(0, true);
             isZoom[0] = false;
         }
     }
 }
    // Use this for initialization
    void Start()
    {
        vpManager = GameObject.Find("VideoPlayerManager").GetComponent <VideoPlayerManager>();

        while (true)
        {
            ViewCount = vpManager.getViewCount();
            if (ViewCount != 0)
            {
                break;
            }
        }

        date = vpManager.getMovieStartDate(0) + " ";

        SdAll = GameObject.Find("Slider").GetComponent <Slider>();

        DTimeAll = GameObject.Find("TimesOfDay").GetComponent <Text>();

        ETimeAll = GameObject.Find("ElapsedTime").GetComponent <Text>();

        for (int i = 0; i < ViewCount; i++)
        {
            Sd[i]    = GameObject.Find(SliderString[i]).GetComponent <Slider>();
            FName[i] = GameObject.Find(FNameString[i]).GetComponent <Text>();
            DTime[i] = GameObject.Find(DTimeString[i]).GetComponent <Text>();
            ETime[i] = GameObject.Find(ETimeString[i]).GetComponent <Text>();
            if (vpManager.getAudioSupport(i))
            {
                FName[i].text = vpManager.getMovieName(i);
            }
            else
            {
                FName[i].text  = vpManager.getMovieName(i) + " (Audio codec not supported)";
                FName[i].color = new Color(255f / 255f, 0f / 255f, 0f / 255f);
            }
        }
    }
Esempio n. 4
0
    private void CheckAudioSupport(int num, string movieInfoFile)
    {
        string line;

        try
        {
            System.IO.StreamReader seekFile = new System.IO.StreamReader(movieInfoFile);
            Regex rgx = new Regex(@"ac3|AC-3", RegexOptions.IgnoreCase);

            while ((line = seekFile.ReadLine()) != null)
            {
                if (rgx.Match(line).Success)
                {
                    vpManager.setAudioSupport(num, false);

                    Debug.Log("The audio codec of this movie is ac-3. AudioSupport is " + vpManager.getAudioSupport(num) + ".");
                }
            }
            seekFile.Close();
        }
        catch (System.IO.IOException ex)
        {
            SetErrorDialog("ERROR:MovieInfo File Open Error", ex.Message);
        }
    }