void OnEnable() { if (Debug.isDebugBuild) UnityClient.showConsole(); try { m_video = new Video(videoConfigFile); if(m_video!=null) { if(!m_video.start()) { m_video.Dispose(); m_video=null; } } m_tracking = new Tracking(trackingConfigFile); m_tracking.start(); } catch(Exception ex) { Debug.LogError("Error Manager.OnEnable - "+ex.Message); } }