Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        myVictoryCoach   = GameObject.FindObjectOfType <VictoryCoach>();
        mySceneCatalogue = GameObject.FindObjectOfType <SceneCatalogue>();
        myCommandBuilder = GameObject.FindObjectOfType <CommandBuilder>();

        tips = new List <string>();
        tips.Add("Try and figure out a girl's preferred location before asking them out. The chance to have a rewarding date will increase!");
        tips.Add("I'll reveal more locations on the map, the more experiences you have, so visit often!");
        tips.Add("Make sure not to linger in one location for too long. Peope will get creeped out and force you to leave.");

        locationReveals = new List <string>();
        locationReveals.Add("Have you visited the %location% yet?");
        locationReveals.Add("I heard that the %location% %verb% beautiful this time of year.");
        locationReveals.Add("Don't go to the %location%!");

        introText = new List <string>()
        {
            "Sitting at home is comfortable!",
            "But something needs to change.....",
            "...............",
            "It's time to get out there and meet someone!.. Building a strong relationship with them over time will create a whole new side of me..",
            "...Connecting with them will change the way I see everything.",
            "...........",
            "....",
            "The problem with that is, the more time I spend with someone, the greater the chance there is of them falling in love with me.\nAnd as soon as that happens, I can't help but fall in love back!!",
            "Unfortunatley for me, love never works out. Every time I fall in love, eventually it ends (for one reason or another), and I'm left heartbroken and devastated.",
            "...........",
            "But I have to get out there. I have to gain those life changing experiences that only a relationship can bring.",
            "And I have to do it without spending too much time with any one person. Until I'm ready, I can't let anyone fall in love with me!",
            "....",
            "I could start by making it to work on time. Let's go!"
        };
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        myVictoryCoach        = GameObject.FindObjectOfType <VictoryCoach>();
        myDialogueManager     = GameObject.FindObjectOfType <DialogueManager>();
        mySceneCatalogue      = GameObject.FindObjectOfType <SceneCatalogue>();
        myConversationTracker = GameObject.FindObjectOfType <ConversationTracker>();

        rn = new System.Random();
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     timeStep          = 0;
     myDialogueManager = GameObject.FindObjectOfType <DialogueManager>();
     mySceneCatalogue  = GameObject.FindObjectOfType <SceneCatalogue>();
     myCommandBuilder  = GameObject.FindObjectOfType <CommandBuilder>();
     myUIManager       = GameObject.FindObjectOfType <UIManager>();
     myVictoryCoach    = GameObject.FindObjectOfType <VictoryCoach>();
 }
    void Start()
    {
        scheduledDates     = new List <Date>();
        myTimelord         = GameObject.FindObjectOfType <Timelord>();
        mySceneCatalogue   = GameObject.FindObjectOfType <SceneCatalogue>();
        myUIManager        = GameObject.FindObjectOfType <UIManager>();
        myVictoryCoach     = GameObject.FindObjectOfType <VictoryCoach>();
        myGameState        = GameObject.FindObjectOfType <GameState>();
        myEventQueue       = GameObject.FindObjectOfType <EventQueue>();
        myAnimationMaestro = GameObject.FindObjectOfType <AnimationMaestro>();
        myAudioConductor   = FindObjectOfType <AudioConductor>();

        ConstructDateLikelihoods();
    }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        myUIManager             = GameObject.FindObjectOfType <UIManager>();
        myDialogueManager       = GameObject.FindObjectOfType <DialogueManager>();
        myTimeLord              = GameObject.FindObjectOfType <Timelord>();
        mySceneCatalogue        = GameObject.FindObjectOfType <SceneCatalogue>();
        myConversationTracker   = GameObject.FindObjectOfType <ConversationTracker>();
        myMapCartographer       = GameObject.FindObjectOfType <MapCartographer>();
        myAudioConductor        = GameObject.FindObjectOfType <AudioConductor>();
        myRelationshipCounselor = GameObject.FindObjectOfType <RelationshipCounselor>();
        myVictoryCoach          = GameObject.FindObjectOfType <VictoryCoach>();
        myTipManager            = GameObject.FindObjectOfType <TipManager>();
        myAnimationMaestro      = GameObject.FindObjectOfType <AnimationMaestro>();

        timeAdvanceButton         = GameObject.Find("TimeButton").GetComponent <Button>();
        toggleInteriorSceneButton = GameObject.Find("DateLocationButton").GetComponent <Button>();
    }