Esempio n. 1
0
        protected virtual void MakeActorFall()
        {
            if (activeActor == null || fallingPause > 0)
            {
                return;
            }

            if (Settings.DropActorAnimation)
            {
                activeActor.IsFalling    = true;
                activeActor.FallingSpeed = GetGameSpeed(SettingOptions.GameSpeed.Falling);
            }
            else
            {
                for (; activeActor.Position.Y < playground.GetLength(1); activeActor.Position.Y++)
                {
                    if (ActorCollideWithPlayground(activeActor.Position, activeActor.Shape))
                    {
                        break;
                    }
                }

                activeActor.Position.Y--;

                MoveActorDown(activeActor);
                Vibrations.Vibrate(50);
            }
        }
Esempio n. 2
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        protected virtual void Bonus_Laser_MakeAction()
        {
            LaserActors();
            LaserPlayground();
            Vibrations.Vibrate(16 * 60);

            DeactivateBonus();
        }
Esempio n. 3
0
        protected virtual void FinishDeleteFullLines()
        {
            RemoveFullLines(blinkLines);

            int linesCount = blinkLines.Count();

            IncreaseScoreForLines(linesCount);
            Vibrations.Vibrate(25 * linesCount);

            if (actors.Count == 0)
            {
                CreateNewActor();
            }

            blinkLines = new int[0];
        }
Esempio n. 4
0
        protected virtual void MoveActorTowardsExplosion(Actor actor)
        {
            var newPosition = new Point(actor.Position.X, actor.Position.Y + 1);

            if (!ActorCollideWithPlayground(newPosition, actor.Shape))
            {
                actor.Position = newPosition;
            }
            else
            {
                var extraPower = Game1.Random.Next(0, cubesExplosionExtraPowerProb) == cubesExplosionExtraPowerProb;

                ExplodeActor(actor, !extraPower ? cubesExplosionPower : cubesExplosionExtraPower);
                Vibrations.Vibrate(extraPower ? 350 : 150);

                if (actor == activeActor)
                {
                    activeActor = null;
                }
                actors.Remove(actor);
            }
        }
Esempio n. 5
0
 public void VibrateSimple()
 {
     v.Vibrate(oneTimeShort);
 }