public SeaShellEffect() { m_hueSaturationEffect = new HueSaturationEffect() { Saturation = 0.6 -1 }; m_vibranceEffect = new VibranceEffect() { Level = .6 }; m_splitToningEffect = new SplitToneEffect { ShadowsHue = 230, ShadowsSaturation = 37, HighlightsHue = 50, HighlightsSaturation = 20 }; var globalCurve = new Curve(CurveInterpolation.Linear, new[] { new Point(0, 10), new Point(32, 68), new Point(64, 119), new Point(96, 158), new Point(128, 187), new Point(160, 209), new Point(192, 226), new Point(255, 248) }); var curve = new Curve(CurveInterpolation.Linear, new[] { new Point(10, 0), new Point(32, 27), new Point(70, 70) }); var redCurve = globalCurve; var greenCurve = Curve.Compose(curve, globalCurve, null); var blueCurve = globalCurve; var curvesEffect = new CurvesEffect(redCurve, greenCurve, blueCurve); var colorizationLayerList = new LayerList( new AdjustmentLayer(LayerStyle.Normal(), new GrayscaleEffect()), new Layer(LayerStyle.Multiply(), context => new ColorImageSource(context.HintedRenderSize, Color.FromArgb(0xff, 0xff, 0xe6, 0x99))) ); LayerList.AddRange( new AdjustmentLayer(LayerStyle.Normal(0.2), context => colorizationLayerList.ToImageProvider(context.BackgroundImage, context.HintedRenderSize, context.HintedRenderSize)), new AdjustmentLayer(LayerStyle.Normal(), new ContrastEffect(-0.15)), new AdjustmentLayer(LayerStyle.Normal(), curvesEffect), new AdjustmentLayer(LayerStyle.Normal(), m_hueSaturationEffect), new AdjustmentLayer(LayerStyle.Normal(), m_vibranceEffect), new AdjustmentLayer(LayerStyle.Normal(), m_splitToningEffect) ); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("SaturationLevel", -1.0, 1.0, this, filter => filter.SaturationLevel, (filter, value) => filter.SaturationLevel = value)); // Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ContrastLevel", -1.0, 1.0, this, filter => filter.ContrastLevel, (filter, value) => filter.ContrastLevel = value)); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("VibranceLevel", 0, 1.0, this, filter => filter.VibranceLevel, (filter, value) => filter.VibranceLevel = value)); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ShadowsHue", 0, 365, this, filter => filter.ShadowsHue, (filter, value) => filter.ShadowsHue = (int)value)); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ShadowsSaturation", 0, 100, this, filter => filter.ShadowsSaturation, (filter, value) => filter.ShadowsSaturation = (int)value)); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("HighlightsHue", 0, 365, this, filter => filter.HighlightsHue, (filter, value) => filter.HighlightsHue = (int)value)); Editors.Add(new RangeEditorViewModel<SeaShellEffect>("HighlightsSaturation", 0, 100, this, filter => filter.HighlightsSaturation, (filter, value) => filter.HighlightsSaturation = (int)value)); }
async Task <Uri> Vibrance(int EffectPercentage) { using (var source = new StorageFileImageSource(imageStorageFile)) using (var contrastEffect = new ContrastEffect(source) { Level = 0.6 }) using (var sharpnessEffect = new VibranceEffect(contrastEffect) { Level = (EffectPercentage / 100) }) { LastEffect = sharpnessEffect; return(await SaveToImage()); } }
public SeaShellEffect() { m_hueSaturationEffect = new HueSaturationEffect() { Saturation = 0.6 - 1 }; m_vibranceEffect = new VibranceEffect() { Level = .6 }; m_splitToningEffect = new SplitToneEffect { ShadowsHue = 230, ShadowsSaturation = 37, HighlightsHue = 50, HighlightsSaturation = 20 }; var globalCurve = new Curve(CurveInterpolation.Linear, new[] { new Point(0, 10), new Point(32, 68), new Point(64, 119), new Point(96, 158), new Point(128, 187), new Point(160, 209), new Point(192, 226), new Point(255, 248) }); var curve = new Curve(CurveInterpolation.Linear, new[] { new Point(10, 0), new Point(32, 27), new Point(70, 70) }); var redCurve = globalCurve; var greenCurve = Curve.Compose(curve, globalCurve, null); var blueCurve = globalCurve; var curvesEffect = new CurvesEffect(redCurve, greenCurve, blueCurve); var colorizationLayerList = new LayerList( new AdjustmentLayer(LayerStyle.Normal(), new GrayscaleEffect()), new Layer(LayerStyle.Multiply(), context => new ColorImageSource(context.HintedRenderSize, Color.FromArgb(0xff, 0xff, 0xe6, 0x99))) ); LayerList.AddRange( new AdjustmentLayer(LayerStyle.Normal(0.2), context => colorizationLayerList.ToImageProvider(context.BackgroundImage, context.HintedRenderSize, context.HintedRenderSize)), new AdjustmentLayer(LayerStyle.Normal(), new ContrastEffect(-0.15)), new AdjustmentLayer(LayerStyle.Normal(), curvesEffect), new AdjustmentLayer(LayerStyle.Normal(), m_hueSaturationEffect), new AdjustmentLayer(LayerStyle.Normal(), m_vibranceEffect), new AdjustmentLayer(LayerStyle.Normal(), m_splitToningEffect) ); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("SaturationLevel", -1.0, 1.0, this, filter => filter.SaturationLevel, (filter, value) => filter.SaturationLevel = value)); // Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ContrastLevel", -1.0, 1.0, this, filter => filter.ContrastLevel, (filter, value) => filter.ContrastLevel = value)); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("VibranceLevel", 0, 1.0, this, filter => filter.VibranceLevel, (filter, value) => filter.VibranceLevel = value)); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("ShadowsHue", 0, 365, this, filter => filter.ShadowsHue, (filter, value) => filter.ShadowsHue = (int)value)); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("ShadowsSaturation", 0, 100, this, filter => filter.ShadowsSaturation, (filter, value) => filter.ShadowsSaturation = (int)value)); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("HighlightsHue", 0, 365, this, filter => filter.HighlightsHue, (filter, value) => filter.HighlightsHue = (int)value)); Editors.Add(new RangeEditorViewModel <SeaShellEffect>("HighlightsSaturation", 0, 100, this, filter => filter.HighlightsSaturation, (filter, value) => filter.HighlightsSaturation = (int)value)); }