Esempio n. 1
0
    public void PushBefore(ViRefNode2 <T> after, ViRefList2 <T> list)
    {
        if (list.Size == 0)
        {
            return;
        }
        if (after.IsAttach(list))
        {
            return;
        }
        if (after.IsAttach() == false)
        {
            return;
        }
        ViDebuger.AssertError(after._list);
        ViRefList2 <T> receiveList = after._list;
        ViRefNode2 <T> iter        = list._root._next;

        while (iter != list._root)
        {
            iter._list = receiveList;
            iter       = iter._next;
        }
        ViDebuger.AssertError(receiveList != list);
        ViRefNode2 <T> first = list._root._next;
        ViRefNode2 <T> back  = list._root._pre;
        ViRefNode2 <T> pre   = after._pre;

        _Link(pre, first);
        _Link(back, after);
        receiveList._cnt += list.Size;
        list._Init();
    }
Esempio n. 2
0
 internal void Attach(Callback dele, ViRefList2 <ViCallbackInterface <T0> > list)
 {
     End();
     //
     _delegate  = dele;
     _node.Data = this;
     list.PushBack(_node);
 }
Esempio n. 3
0
 public void PushFront(ViRefList2 <T> list)
 {
     if (list == this)
     {
         return;
     }
     PushAfter(_root, list);
 }
Esempio n. 4
0
 public void PushBack(ViRefList2 <T> list)
 {
     if (list == this)
     {
         return;
     }
     PushBefore(_root, list);
 }
Esempio n. 5
0
 public static void Update(ViGameUnit entity, ViRefList2 <ViStateConditionCallback> list)
 {
     list.BeginIterator();
     while (!list.IsEnd())
     {
         ViStateConditionCallback obj = list.CurrentNode.Data;
         list.Next();
         ViDebuger.AssertError(obj);
         obj._Update(entity);
     }
 }
Esempio n. 6
0
#pragma warning disable 0219
    public static void Test()
    {
        ViRefList2 <int> list  = new ViRefList2 <int>();
        ViRefNode2 <int> node0 = new ViRefNode2 <int>(); node0.Data = 0;
        ViRefNode2 <int> node1 = new ViRefNode2 <int>(); node1.Data = 1;
        ViRefNode2 <int> node2 = new ViRefNode2 <int>(); node2.Data = 2;

        list.PushBack(node0);
        list.PushBack(node1);
        list.PushBack(node2);

        list.BeginIterator();
        while (!list.IsEnd())
        {
            ViRefNode2 <int> node = list.CurrentNode;
            list.Next();
            ///<使用>
            ///</使用>
        }
        list.Clear();
    }
Esempio n. 7
0
 internal void Attach(Callback dele, ViRefList2 <ViTupleCallbackInterface> list)
 {
     _delegate  = dele;
     _node.Data = this;
     list.PushBack(_node);
 }
Esempio n. 8
0
 public bool IsAttach(ViRefList2 <T> list)
 {
     return(list == _list);
 }
Esempio n. 9
0
 public void OwnedTo(ViRefList2 <ViExpressInterface> list)
 {
     list.PushBack(_ownAttachNode);
 }