static public void ViewScene(DialogPartData data)
    {
// TODO...
#if false
        ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
        if (sm != null)
        {
            GameObject advSceneRoot = sm.theSavedPanel;

            if (data.isClearScene)
            {
                bool destroyImmediate = true;
                ClearSceneNode.Do(advSceneRoot, destroyImmediate);
            }

//			if( data.isLoadScene && data.Scene != null ){
            if (!string.IsNullOrEmpty(data.sceneFilePath) && sm != null)
            {
                bool  TODO1 = false;
                bool  TODO2 = false;
                Scene scene = Resources.Load(data.sceneFilePath, typeof(Scene)) as Scene;
//				LoadSceneNode.Do( advSceneRoot , data.Scene , TODO1 , TODO2 ,  true );
                LoadSceneNode.Do(advSceneRoot, scene, TODO1, TODO2, true);
            }
        }

// No need to warning , if user do not need Scene Save and Load function.
//		else{
//			Debug.LogWarning( "There is no ViNoSceneManager object. Scene Save and Load will not work..." );
//		}
#endif
    }
Esempio n. 2
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    void Update()
    {
        if (!Application.isPlaying)
        {
            if (_Preview)
            {
                _Preview = false;
//				Object data = Resources.Load( anyResourcePath );
                ViNoSceneManager       sm         = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
                bool                   destroy    = (method == Methods.DESTROY_AND_LOAD) ? true : false;
                ViNoToolkit.SceneEvent sceneEvent = GameObject.FindObjectOfType(typeof(ViNoToolkit.SceneEvent)) as ViNoToolkit.SceneEvent;
                if (sceneEvent.sceneLib != null)
                {
                    for (int i = 0; i < sceneEvent.sceneLib.sceneEntries.Length; i++)
                    {
                        Scene scene = sceneEvent.sceneLib.sceneEntries[i];
                        if (scene.name == sceneName)
                        {
                            Do(sm.theSavedPanel, scene, destroy, true, withFadeIn);
                        }
                    }
                }
                else
                {
                    Debug.LogWarning("SceneLibrary not attached to SceneEvent.");
                }
            }
        }
    }
Esempio n. 3
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    static public GameObject Create(SceneData.SceneNodeData data)
    {
        ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
        GameObject       go = sm.CreateSceneNode(ref data);

        return(go);
    }
Esempio n. 4
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 public static void FindInstance()
 {
     if( instance == null ){
         instance = GameObject.FindObjectOfType( typeof( ViNoSceneManager ) ) as ViNoSceneManager;
         instance.m_NodeDataList = new List<SceneData.SceneNodeData>();
     }
 }
Esempio n. 5
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    IEnumerator FadeoutAndDestroy(GameObject destroyRoot)
    {
        m_DestroyRequested = true;
        VM vm = VM.Instance;

/*		if( vm != null && Application.isPlaying ){
 *                      vm.EnableUpdate( false );
 *              }
 * //*/
//		SystemUtility.ShowSystemUI( false );

        ViNoSceneManager sm = ViNoSceneManager.Instance;

        sm.PreFadeoutAndDestroy(destroyRoot);          //sm.theSavedPanel );

        yield return(new WaitForSeconds(fadeoutAndDestroyWaitTime));

        sm.OnFadeoutAndDestroy(destroyRoot);          //sm.theSavedPanel );

//		Debug.Log("Now , Destroy Scene");
        // Destroy Under ME.
        ViNoGOExtensions.DestroyChildren(destroyRoot);          //Instance.name );

        if (vm != null && Application.isPlaying)
        {
            vm.EnableUpdate(true);
        }

//		SystemUtility.ShowSystemUI( true );
        m_DestroyRequested = false;
    }
Esempio n. 6
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 static public void FindInstance()
 {
     if (instance == null)
     {
         instance = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
         instance.m_NodeDataList = new List <SceneData.SceneNodeData>();
     }
 }
Esempio n. 7
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    static public void Create(Scene sceneData)
    {
//		Debug.Log( "CreateScene");
        ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;

        for (int i = 0; i < sceneData.sceneNodesData.Length; i++)
        {
            sm.CreateSceneNode(ref sceneData.sceneNodesData[i]);
        }
    }
Esempio n. 8
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    static public void DestroySceneImmediate(GameObject advSceneRoot)
    {
        // Destroy Created Materials to avoid Leaking .
//		Debug.Log( "Destroy Root:" + advSceneRoot.name );

        ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;

        sm.OnFadeoutAndDestroy(advSceneRoot);

        // Destroy Under ME.
        ViNoGOExtensions.DestroyImmediateChildren(advSceneRoot.name);
    }
Esempio n. 9
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        // Wrapper of exitactor.
        void exitscene(Hashtable param)
        {
            bool fadein = false;

            if (param.ContainsKey("fade"))
            {
                string fade = param["fade"] as string;
                fadein = (fade == "true") ? true : false;
            }
            ViNoSceneManager sm = ViNoSceneManager.Instance;

            SceneCreator.DestroyScene(sm.theSavedPanel, !fadein);                       // Fade and Destroy Actor.
        }
Esempio n. 10
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    void Awake()
    {
        if (instance == null)
        {
            instance    = this;
            m_SceneData = new SceneData();

            hideFlags = 0;
        }
        else
        {
            if (Application.isPlaying)
            {
                Destroy(gameObject);
            }
        }
    }
Esempio n. 11
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    static public void LoadSceneFromXmlString(string xmlStr)
    {
        ViNoSceneManager sm = ViNoSceneManager.Instance;

        if (sm == null)
        {
            ViNoDebugger.LogError("SceneManager Instance NOT FOUND. Can't Loaded.");
            return;
        }

        sm.SetSceneData((SceneData)DeserializeObject <SceneData>(xmlStr));
        SceneData sceneData = sm.GetSceneData();

        sm.SetNodeData(sceneData.m_DataArray);
        sm.CreateSceneNodes();

        ViNoDebugger.Log("SaveInfo", "Loaded Scene from XmlString.");
    }
Esempio n. 12
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        void trans(Hashtable param)
        {
            string method = "crossfade";

            if (param.ContainsKey("method"))
            {
                method = param["method"] as string;
            }
            string resourcePath = "";

            switch (method)
            {
            case "crossfade":
                //TODO !
//		            resource = "";
                break;

            case "blind":
                resourcePath = "Effects/Blind";
                break;

            case "tile":
                resourcePath = "Effects/TileFade";
                break;
            }
//		    float time = float.Parse( param["time"] as string )/1000f;

            Object loadedResource = Resources.Load(resourcePath);

            if (loadedResource == null)
            {
                Debug.LogError("Resources.Load Error ! path:" + resourcePath);
                return;
            }

            ViNoSceneManager sm         = ViNoSceneManager.Instance;
            string           parentName = sm.transform.parent.gameObject.name;          // It is expected that the "Panels" object or the "Camera" object.

            UnityWrapper.InstantiateAsGameObject(loadedResource, parentName);
        }
Esempio n. 13
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    public override void ToByteCode(ByteCodes code)
    {
        if (animTarget == null)
        {
            ViNoDebugger.LogWarning("Animation Target Not Set");
            return;
        }

        SetUpParamTable();

        List <byte> byteList = new List <byte>();

        // Labeling.
        AddNodeCode(byteList);

#if false
// instantiate prefab , if target is in asset.
        if (isTargetInAsset)
        {
            Debug.Log("add load resource :" + animTarget.name);
            // Add CreateObjectNode.ToByteCode...
            ByteCodeScriptTools.AddLoadResourceCode(byteList, animTarget.name);

            GameObject parent = null;
            if (Application.isPlaying)
            {
                parent = ViNoSceneManager.Instance.theSavedPanel;
            }
            else
            {
                ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
                parent = sm.theSavedPanel;
            }

            if (parent == null)
            {
                // SceneManager Not Needed user .
                parent = Camera.main.gameObject;
            }

            Debug.Log("AddCreateGOCode :" + parent.name);
            ByteCodeScriptTools.AddCreateGOCode(byteList, parent);
        }
        else
        {
            Debug.Log("target is in scene...");
        }
#endif

        ByteCodeScriptTools.AddTablePairsCode(byteList, paramTbl);
        byte op = OpcodeMessaging.TWEEN;
        switch (animationType)
        {
        case AnimationType.FADE_PANEL:          op = OpcodeMessaging.FADE_PANEL;        break;

        case AnimationType.CROSS_FADE:          op = OpcodeMessaging.CROSS_FADE;        break;
        }
        ByteCodeScriptTools.AddMessagingCode(byteList, animTarget.name, op);

        code.Add(byteList.ToArray());

        ToByteCodeInternal(code);
    }
Esempio n. 14
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    public override void OnInspectorGUI()
    {
        Scene targetData = target as Scene;

        DrawDefaultInspector();

#if false
        if (targetData.sceneNodesData == null || targetData.sceneNodesData.Length == 0)
        {
            targetData.sceneNodesData    = new SceneData.SceneNodeData[1];
            targetData.sceneNodesData[0] = new SceneData.SceneNodeData();
        }

        for (int i = 0; i < targetData.sceneNodesData.Length; i++)
        {
            DrawSceneNodeField(targetData.sceneNodesData[i], i * 220);
        }
#endif

#if true
        GUICommon.DrawLineSpace(5f, 5f);
        GUICommon.DrawLineSpace(5f, 5f);
#if false
        if (GUILayout.Button("Save as XML"))
        {
            string xmlData = ViNoGameSaveLoad.SerializeObject <SceneData.SceneNodeData[]>(targetData.sceneNodesData);
            ViNoGameSaveLoad.CreateXML(targetData.name + ".xml", xmlData);
            AssetDatabase.Refresh();
            EditorUtility.FocusProjectWindow();
        }

        EditorGUILayout.BeginHorizontal();

        sceneXmlFile = EditorGUILayout.ObjectField(sceneXmlFile, typeof(TextAsset), false) as TextAsset;
        GUI.enabled  = (sceneXmlFile == null) ? false : true;

        if (GUILayout.Button("Load XML"))
        {
            targetData.sceneNodesData = ViNoGameSaveLoad.DeserializeObject <SceneData.SceneNodeData[]>(sceneXmlFile.text) as SceneData.SceneNodeData[];
            EditorUtility.SetDirty(targetData);
        }

        GUI.enabled = true;

        EditorGUILayout.EndHorizontal();
#endif

        if (!Application.isPlaying)
        {
            GUI.enabled = false;
            EditorGUILayout.HelpBox("Save Scene : PlayMode Only. \n Save under the \"ADVScene\" objects data.", MessageType.Info);
        }

        EditorGUILayout.BeginHorizontal();

//			GUILayout.Space( 20f );


        if (GUILayout.Button("Save Scene", GUILayout.Height(44f)))
        {
//				if( EditorUtility.DisplayDialog( "Warning" , "Do you really want to overwrite ?" , "ok" , "cancel" ) ){
            ViNoSceneManager.FindInstance();
            ViNoSceneManager.Instance.SaveSceneNodes();
            targetData.sceneNodesData = ViNoSceneManager.Instance.GetSceneData().m_DataArray;
//				}
//				Application.CaptureScreenshot( "Assets/A Scene.png" );
        }

        GUI.enabled = true;

        if (GUILayout.Button("Load Scene", GUILayout.Height(44f)))
        {
//				if( EditorUtility.DisplayDialog( "Warning" , "Do you really want to apply ?" , "ok" , "cancel" ) ){
            Undo.RegisterSceneUndo("Load Scene");
            SceneCreator.Create(targetData);
//				}
        }

//			GUILayout.Space( 20f );

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.HelpBox("Clear under the \"ADVScene\" objects", MessageType.Info);

        if (GUILayout.Button("Clear Scene", GUILayout.Height(44f)))
        {
            ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
            SceneCreator.DestroySceneImmediate(sm.theSavedPanel);
        }
#endif
    }
Esempio n. 15
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    void Awake()
    {
        if( instance == null ){
            instance=  this;
            m_SceneData= new SceneData();

            hideFlags = 0;

        }
        else{
            if( Application.isPlaying ){
                Destroy( gameObject );
            }
        }
    }