/// <summary> /// Sends a vessel remove to the server, it will then broadcast this message to the OTHER clients. /// If you set broadcast to true the server will broadcast the msg to ALL the clients. /// </summary> public void SendVesselRemove(Guid vesselId, bool broadcast = false) { LunaLog.Log($"[LMP]: Removing {vesselId} from the server"); var msg = new VesselRemoveMsgData { VesselId = vesselId, Broadcast = broadcast }; SendMessage(msg); }
public void SendVesselRemove(Guid vesselId) { Debug.Log($"[LMP]: Removing {vesselId} from the server"); var msg = new VesselRemoveMsgData { PlanetTime = Planetarium.GetUniversalTime(), VesselId = vesselId, IsDockingUpdate = false }; SendMessage(msg); }