/// <summary>
        /// Sends a vessel remove to the server, it will then broadcast this message to the OTHER clients.
        /// If you set broadcast to true the server will broadcast the msg to ALL the clients.
        /// </summary>
        public void SendVesselRemove(Guid vesselId, bool broadcast = false)
        {
            LunaLog.Log($"[LMP]: Removing {vesselId} from the server");
            var msg = new VesselRemoveMsgData
            {
                VesselId  = vesselId,
                Broadcast = broadcast
            };

            SendMessage(msg);
        }
        public void SendVesselRemove(Guid vesselId)
        {
            Debug.Log($"[LMP]: Removing {vesselId} from the server");
            var msg = new VesselRemoveMsgData
            {
                PlanetTime      = Planetarium.GetUniversalTime(),
                VesselId        = vesselId,
                IsDockingUpdate = false
            };

            SendMessage(msg);
        }