Esempio n. 1
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        public void VerticalTimeOfCollisionTests()
        {
            Ball         b1 = new Ball(1.0, 1.0, 5.0, 5.0, 1.0, 20.0);
            Ball         b2 = new Ball(1.0, 1.0, 5.0, 5.0, 7, -10.0);
            VerticalWall v1 = new VerticalWall(10.0);
            VerticalWall v2 = new VerticalWall(-10.0);

            VerifyTimeOfCollision(b1, v1, true);
            VerifyTimeOfCollision(b1, v2, true);
            VerifyTimeOfCollision(b2, v1, false);
            VerifyTimeOfCollision(b2, v2, true);
        }
Esempio n. 2
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        public Walls(int length,int height)
        {
            Figure upWall = new HorizontalWall(0, length, 0);

            Figure downWall = new HorizontalWall(0, length, height);

            Figure leftWall = new VerticalWall(1, height, 0);

            Figure rightWall = new VerticalWall(1, height, length);
            Figure Wall1 = new VerticalWall(1, 15, 30);
               walls.Add(upWall);
               walls.Add(downWall);
               walls.Add(leftWall);
               walls.Add(rightWall);
            walls.Add(Wall1);
            foreach (var item in walls)
               {
               item.Draw();
               }
        }
Esempio n. 3
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        public void VerifyTimeOfCollision(Ball b1, VerticalWall v, bool expectedToCollide)
        {
            double t1 = v.TimeOfCollision(b1);

            if (t1 > 0.0)
            {
                Assert.IsTrue(expectedToCollide);
                double x1 = b1.X + b1.Vx * t1;

                if (v.X > b1.X)
                {
                    Assert.AreEqual(v.X - b1.Radius, x1, 0.01);
                }
                else
                {
                    Assert.AreEqual(v.X + b1.Radius, x1, 0.01);
                }
            }
            else
            {
                Assert.IsFalse(expectedToCollide);
            }
        }
Esempio n. 4
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		void AddVerticalWall(int x, int y)
		{
			var wall = new VerticalWall();
			wall.position = new Position(x, y);
			boardElements.Add(wall);
		}