public VertexBone() { bones = new VertexWight[4]; for (int i = 0; i < 4; i++) { bones[i] = new VertexWight(); } Pos=new Vector3(); Normal=new Vector3(); TCoords0=new Vector2(); TCoords1=new Vector2(); color=Color.white; numBones = 0; useUv1=false; useUv2=false; useNormals=false; }
public VertexBone() { bones = new VertexWight[4]; for (int i = 0; i < 4; i++) { bones[i] = new VertexWight(); } }