Esempio n. 1
0
 public override void LoadData(Dictionary <string, string> data, bool fromSaveGame)
 {
     if (data.ContainsKey("point0"))
     {
         point0 = VertexUtils.ParseVector3(data["point0"]);
     }
     if (data.ContainsKey("repeat"))
     {
         repeat = bool.Parse(data["repeat"]);
     }
     if (data.ContainsKey("state"))
     {
         state = bool.Parse(data["state"]);
     }
     if (data.ContainsKey("timeSpeed"))
     {
         timeSpeed = float.Parse(data["timeSpeed"]);
     }
     if (data.ContainsKey("gravity"))
     {
         gravity = float.Parse(data["gravity"]);
     }
     if (data.ContainsKey("initialSpeed"))
     {
         initialSpeed = VertexUtils.ParseVector3(data["initialSpeed"]);
     }
     if (data.ContainsKey("bounceTimes"))
     {
         bounceTimes = int.Parse(data["bounceTimes"]);
     }
     if (data.ContainsKey("bounceFactor"))
     {
         bounceFactor = float.Parse(data["bounceFactor"]);
     }
     if (data.ContainsKey("groupFollows"))
     {
         groupFollows = bool.Parse(data["groupFollows"]);
     }
     if (data.ContainsKey("t"))
     {
         t = int.Parse(data["t"]);
     }
     if (data.ContainsKey("vy"))
     {
         vy = float.Parse(data["vy"]);
     }
     if (data.ContainsKey("points"))
     {
         points = data["points"].Split(new string[] { "|" }, StringSplitOptions.RemoveEmptyEntries).ToList().ConvertAll <Vector3>(x => VertexUtils.ParseVector3(x));
     }
     if (data.ContainsKey("vys"))
     {
         vys = data["vys"].Split(new string[] { "|" }, StringSplitOptions.RemoveEmptyEntries).ToList().ConvertAll <float>(x => float.Parse(x));
     }
 }
        public override void LoadData(Dictionary <string, string> data, bool fromSaveGame)
        {
            if (data.ContainsKey("rotateAround_speedRPM"))
            {
                this.speedRPM = float.Parse(data["rotateAround_speedRPM"]);
            }

            if (data.ContainsKey("rotateAround_reverseDirection"))
            {
                this.reverseDirection = bool.Parse(data["rotateAround_reverseDirection"]);
            }

            if (data.ContainsKey("rotateAround_center"))
            {
                this.center = VertexUtils.ParseVector3(data["rotateAround_center"]);
            }
        }