static System.Drawing.Bitmap CreateBackgroundBmp(int w, int h) { //---------------------------------------------------- //1. create background bitmap System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(w, h); //2. create graphics from bmp System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bmp); // draw a background to show how the mask is working better g.Clear(System.Drawing.Color.White); int rect_w = 30; var v1 = new VertexStore();//todo; use pool for (int i = 0; i < 40; i++) { for (int j = 0; j < 40; j++) { if ((i + j) % 2 != 0) { VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * rect_w, j * rect_w, (i + 1) * rect_w, (j + 1) * rect_w, 0); rect.NormalizeRadius(); // Drawing as an outline VxsHelper.FillVxsSnap(g, new VertexStoreSnap(rect.MakeVxs(v1)), Drawing.Color.Make(.9f, .9f, .9f)); v1.Clear(); } } } //---------------------------------------------------- return(bmp); }
public override void Draw(CanvasPainter p) { if (p is GdiPlusCanvasPainter) { DrawWithWinGdi((GdiPlusCanvasPainter)p); return; } AggCanvasPainter p2 = (AggCanvasPainter)p; Graphics2D gx = p2.Graphics; var widgetsSubImage = gx.DestImage; var scline = gx.ScanlinePacked8; int width = (int)widgetsSubImage.Width; int height = (int)widgetsSubImage.Height; //change value *** if (isMaskSliderValueChanged) { generate_alpha_mask(gx.ScanlineRasToDestBitmap, gx.ScanlinePacked8, gx.ScanlineRasterizer, width, height); this.isMaskSliderValueChanged = false; } var rasterizer = gx.ScanlineRasterizer; rasterizer.SetClipBox(0, 0, width, height); //alphaMaskImageBuffer.AttachBuffer(alphaByteArray, 0, width, height, width, 8, 1); PixelFarm.Agg.Imaging.AlphaMaskAdaptor imageAlphaMaskAdaptor = new PixelFarm.Agg.Imaging.AlphaMaskAdaptor(widgetsSubImage, alphaMask); ClipProxyImage alphaMaskClippingProxy = new ClipProxyImage(imageAlphaMaskAdaptor); ClipProxyImage clippingProxy = new ClipProxyImage(widgetsSubImage); ////Affine transform = Affine.NewIdentity(); ////transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y); ////transform *= Affine.NewScaling(lionScale, lionScale); ////transform *= Affine.NewRotation(angle + Math.PI); ////transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0); ////transform *= Affine.NewTranslation(Width / 2, Height / 2); Affine transform = Affine.NewMatix( AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y), AffinePlan.Scale(lionScale, lionScale), AffinePlan.Rotate(angle + Math.PI), AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0), AffinePlan.Translate(width / 2, height / 2)); clippingProxy.Clear(Drawing.Color.White); ScanlineRasToDestBitmapRenderer sclineRasToBmp = gx.ScanlineRasToDestBitmap; // draw a background to show how the mask is working better int rect_w = 30; var v1 = GetFreeVxs(); for (int i = 0; i < 40; i++) { for (int j = 0; j < 40; j++) { if ((i + j) % 2 != 0) { VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * rect_w, j * rect_w, (i + 1) * rect_w, (j + 1) * rect_w, 0); rect.NormalizeRadius(); // Drawing as an outline rasterizer.AddPath(rect.MakeVxs(v1)); v1.Clear(); sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, scline, Drawing.Color.Make(.9f, .9f, .9f)); } } } ReleaseVxs(ref v1); ////int x, y; //// Render the lion ////VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform); ////var vxlist = new System.Collections.Generic.List<VertexData>(); ////trans.DoTransform(vxlist); var tmpVxs1 = new VertexStore(); transform.TransformToVxs(lionShape.Path.Vxs, tmpVxs1); sclineRasToBmp.RenderSolidAllPaths(alphaMaskClippingProxy, rasterizer, scline, tmpVxs1, lionShape.Colors, lionShape.PathIndexList, lionShape.NumPaths); ///* //// Render random Bresenham lines and markers //agg::renderer_markers<amask_ren_type> m(r); //for(i = 0; i < 50; i++) //{ // m.line_color(agg::rgba8(randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // (randGenerator.Next() & 0x7F) + 0x7F)); // m.fill_color(agg::rgba8(randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // (randGenerator.Next() & 0x7F) + 0x7F)); // m.line(m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height), // m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height)); // m.marker(randGenerator.Next() % width, randGenerator.Next() % height, randGenerator.Next() % 10 + 5, // agg::marker_e(randGenerator.Next() % agg::end_of_markers)); //} //// Render random anti-aliased lines //double w = 5.0; //agg::line_profile_aa profile; //profile.width(w); //typedef agg::renderer_outline_aa<amask_ren_type> renderer_type; //renderer_type ren(r, profile); //typedef agg::rasterizer_outline_aa<renderer_type> rasterizer_type; //rasterizer_type ras(ren); //ras.round_cap(true); //for(i = 0; i < 50; i++) //{ // ren.Color = agg::rgba8(randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // //255)); // (randGenerator.Next() & 0x7F) + 0x7F); // ras.move_to_d(randGenerator.Next() % width, randGenerator.Next() % height); // ras.line_to_d(randGenerator.Next() % width, randGenerator.Next() % height); // ras.render(false); //} //// Render random circles with gradient //typedef agg::gradient_linear_color<color_type> grad_color; //typedef agg::gradient_circle grad_func; //typedef agg::span_interpolator_linear<> interpolator_type; //typedef agg::span_gradient<color_type, // interpolator_type, // grad_func, // grad_color> span_grad_type; //agg::trans_affine grm; //grad_func grf; //grad_color grc(agg::rgba8(0,0,0), agg::rgba8(0,0,0)); //agg::ellipse ell; //agg::span_allocator<color_type> sa; //interpolator_type inter(grm); //span_grad_type sg(inter, grf, grc, 0, 10); //agg::renderer_scanline_aa<amask_ren_type, // agg::span_allocator<color_type>, // span_grad_type> rg(r, sa, sg); //for(i = 0; i < 50; i++) //{ // x = randGenerator.Next() % width; // y = randGenerator.Next() % height; // double r = randGenerator.Next() % 10 + 5; // grm.reset(); // grm *= agg::trans_affine_scaling(r / 10.0); // grm *= agg::trans_affine_translation(x, y); // grm.invert(); // grc.colors(agg::rgba8(255, 255, 255, 0), // agg::rgba8(randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // randGenerator.Next() & 0x7F, // 255)); // sg.color_function(grc); // ell.init(x, y, r, r, 32); // g_rasterizer.add_path(ell); // agg::render_scanlines(g_rasterizer, g_scanline, rg); //} // */ ////m_num_cb.Render(g_rasterizer, g_scanline, clippingProxy); }
public override void OnDraw(RendererBase renderer) { GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.value()); IBlender NormalBlender = new BlenderBGRA(); IBlender GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterNormal = new ImageBuffer(NewRenderer().DestImage, NormalBlender); ImageBuffer rasterGamma = new ImageBuffer(NewRenderer().DestImage, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(new RGBA_Doubles(0,0,0)); rasterizer_scanline_aa ras = new rasterizer_scanline_aa(); scanline_packed_8 sl = new scanline_packed_8(); VertexSource.Ellipse e = new VertexSource.Ellipse(); // TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG. // It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this. //ras.clip_box(0, 0, width(), height()); // Render two "control" circles e.init(m_x[0], m_y[0], 3, 3, 16); ras.add_path(e); Renderer.RenderSolid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); e.init(m_x[1], m_y[1], 3, 3, 16); ras.add_path(e); Renderer.RenderSolid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); // Creating a rounded rectangle VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0], m_y[0], m_x[1], m_y[1], 10); r.normalize_radius(); // Drawing as an outline conv_stroke p = new conv_stroke(r); p.width(1.0); ras.add_path(p); //Renderer.RenderSolid(clippingProxyGamma, ras, sl, new RGBA_Bytes(0, 0, 0)); Renderer.RenderSolid(clippingProxyGamma, ras, sl, new RGBA_Bytes(255, 1, 1)); /* int i; // radial line test //------------------------- dashed_line<rasterizer_type, renderer_scanline_type, scanline_type> dash(ras, ren_sl, sl); double cx = width() / 2.0; double cy = height() / 2.0; ren_sl.color(agg::rgba(1.0, 1.0, 1.0, 0.2)); for(i = 180; i > 0; i--) { double n = 2.0 * agg::pi * i / 180.0; dash.draw(cx + min(cx, cy) * sin(n), cy + min(cx, cy) * cos(n), cx, cy, 1.0, (i < 90) ? i : 0.0); } typedef agg::gradient_x gradient_func_type; typedef agg::span_interpolator_linear<> interpolator_type; typedef agg::span_allocator<color_type> span_allocator_type; typedef agg::pod_auto_array<color_type, 256> color_array_type; typedef agg::span_gradient<color_type, interpolator_type, gradient_func_type, color_array_type> span_gradient_type; typedef agg::renderer_scanline_aa<renderer_base_type, span_allocator_type, span_gradient_type> renderer_gradient_type; gradient_func_type gradient_func; // The gradient function agg::trans_affine gradient_mtx; // Affine transformer interpolator_type span_interpolator(gradient_mtx); // Span interpolator span_allocator_type span_allocator; // Span Allocator color_array_type gradient_colors; // The gradient colors span_gradient_type span_gradient(span_interpolator, gradient_func, gradient_colors, 0, 100); renderer_gradient_type ren_gradient(ren_base, span_allocator, span_gradient); dashed_line<rasterizer_type, renderer_gradient_type, scanline_type> dash_gradient(ras, ren_gradient, sl); double x1, y1, x2, y2; for(i = 1; i <= 20; i++) { ren_sl.color(agg::rgba(1,1,1)); // integral point sizes 1..20 //---------------- agg::ellipse ell; ell.init(20 + i * (i + 1) + 0.5, 20.5, i / 2.0, i / 2.0, 8 + i); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point sizes 0..2 //---------------- ell.init(18 + i * 4 + 0.5, 33 + 0.5, i/20.0, i/20.0, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point positioning //--------------- ell.init(18 + i * 4 + (i-1) / 10.0 + 0.5, 27 + (i - 1) / 10.0 + 0.5, 0.5, 0.5, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // integral line widths 1..20 //---------------- fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); x1 = 20 + i* (i + 1); y1 = 40.5; x2 = 20 + i * (i + 1) + (i - 1) * 4; y2 = 100.5; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, i, 0); fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(0,0,1)); // fractional line lengths H (red/blue) //---------------- x1 = 17.5 + i * 4; y1 = 107; x2 = 17.5 + i * 4 + i/6.66666667; y2 = 107; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line lengths V (red/blue) //--------------- x1 = 18 + i * 4; y1 = 112.5; x2 = 18 + i * 4; y2 = 112.5 + i / 6.66666667; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line positioning (red) //--------------- fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(1,1,1)); x1 = 21.5; y1 = 120 + (i - 1) * 3.1; x2 = 52.5; y2 = 120 + (i - 1) * 3.1; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line width 2..0 (green) fill_color_array(gradient_colors, agg::rgba(0,1,0), agg::rgba(1,1,1)); x1 = 52.5; y1 = 118 + i * 3; x2 = 83.5; y2 = 118 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 0); // stippled fractional width 2..0 (blue) fill_color_array(gradient_colors, agg::rgba(0,0,1), agg::rgba(1,1,1)); x1 = 83.5; y1 = 119 + i * 3; x2 = 114.5; y2 = 119 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 3.0); ren_sl.color(agg::rgba(1,1,1)); if(i <= 10) { // integral line width, horz aligned (mipmap test) //------------------- dash.draw(125.5, 119.5 + (i + 2) * (i / 2.0), 135.5, 119.5 + (i + 2) * (i / 2.0), i, 0.0); } // fractional line width 0..2, 1 px H //----------------- dash.draw(17.5 + i * 4, 192, 18.5 + i * 4, 192, i / 10.0, 0); // fractional line positioning, 1 px H //----------------- dash.draw(17.5 + i * 4 + (i - 1) / 10.0, 186, 18.5 + i * 4 + (i - 1) / 10.0, 186, 1.0, 0); } // Triangles //--------------- for (int i = 1; i <= 13; i++) { fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); calc_linear_gradient_transform(width() - 150, height() - 20 - i * (i + 1.5), width() - 20, height() - 20 - i * (i + 1), gradient_mtx); ras.reset(); ras.move_to_d(width() - 150, height() - 20 - i * (i + 1.5)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 1)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 2)); agg::render_scanlines(ras, sl, ren_gradient); } */ base.OnDraw(renderer); }