Esempio n. 1
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        protected override void ResizeUVVertices(int newNumberOfVertices)
        {
            var newVerticesUV = new VertexPosition3DUV[newNumberOfVertices];

            Array.Copy(verticesUV, newVerticesUV, verticesUV.Length);
            verticesUV = newVerticesUV;
        }
Esempio n. 2
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 public void CircularBufferCannotHandleMoreThan65536Vertices()
 {
     Assert.AreEqual(1024, buffer3D.MaxNumberOfVertices);
     var vertices = new VertexPosition3DUV[65536];
     buffer3D.Add(image, vertices);
     buffer3D.Add(image, vertices);
     Assert.AreEqual(65536, buffer3D.MaxNumberOfVertices);
 }
Esempio n. 3
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		public void VertexPositionTextured3D()
		{
			Assert.AreEqual(VertexPosition3DUV.SizeInBytes, 20);
			var vertex = new VertexPosition3DUV(Vector3D.UnitX, Vector2D.One);
			Assert.AreEqual(vertex.Format, VertexFormat.Position3DUV);
			Assert.AreEqual(vertex.Position, Vector3D.UnitX);
			Assert.AreEqual(vertex.UV, Vector2D.One);
		}
Esempio n. 4
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        public void CircularBufferCannotHandleMoreThan65536Vertices()
        {
            Assert.AreEqual(1024, buffer3D.MaxNumberOfVertices);
            var vertices = new VertexPosition3DUV[65536];

            buffer3D.Add(image, vertices);
            buffer3D.Add(image, vertices);
            Assert.AreEqual(65536, buffer3D.MaxNumberOfVertices);
        }
Esempio n. 5
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        public void LerpPositionTextured3D()
        {
            var vertex       = new VertexPosition3DUV(Vector3D.UnitX, Vector2D.One);
            var vertex2      = new VertexPosition3DUV(Vector2D.UnitY, Vector2D.Zero);
            var lerpedVertex = vertex.Lerp(vertex2, 0.5f);

            Assert.AreEqual(lerpedVertex.Position, new Vector3D(0.5f, 0.5f, 0f));
            Assert.AreEqual(lerpedVertex.UV, Vector2D.One);
        }
Esempio n. 6
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        public void VertexPositionTextured3D()
        {
            Assert.AreEqual(VertexPosition3DUV.SizeInBytes, 20);
            var vertex = new VertexPosition3DUV(Vector3D.UnitX, Vector2D.One);

            Assert.AreEqual(vertex.Format, VertexFormat.Position3DUV);
            Assert.AreEqual(vertex.Position, Vector3D.UnitX);
            Assert.AreEqual(vertex.UV, Vector2D.One);
        }
Esempio n. 7
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        public void Make3DBufferResize()
        {
            const int VerticesCount = 12288;
            const int IndicesCount  = 16384;
            var       vertices      = new VertexPosition3DUV[VerticesCount];
            var       indices       = new short[IndicesCount];

            buffer3D.Add(null, vertices, indices);
            Assert.IsFalse(buffer3D.HasDrawn);
            buffer3D.Add(null, vertices, indices);
            Assert.IsTrue(buffer3D.HasDrawn);
        }
Esempio n. 8
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		public Batch3D(Material material, BlendMode blendMode,
			int minimumNumberOfQuads = MinNumberOfQuads)
		{
			Material = material;
			BlendMode = blendMode;
			minimumNumberOfQuads = MathExtensions.Max(minimumNumberOfQuads, MinNumberOfQuads);
			hasUV = ((material.Shader.Flags & ShaderFlags.Textured) != 0);
			hasColor = ((material.Shader.Flags & ShaderFlags.Colored) != 0);
			indices = new short[minimumNumberOfQuads * IndicesPerQuad];
			if (!hasUV)
				verticesColor = new VertexPosition3DColor[minimumNumberOfQuads * VerticesPerQuad]; //ncrunch: no coverage
			else if (hasColor)
				verticesColorUV = new VertexPosition3DColorUV[minimumNumberOfQuads * VerticesPerQuad];
			else
				verticesUV = new VertexPosition3DUV[minimumNumberOfQuads * VerticesPerQuad]; //ncrunch: no coverage
		}
Esempio n. 9
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 public Batch3D(Material material, BlendMode blendMode,
                int minimumNumberOfQuads = MinNumberOfQuads)
 {
     Material             = material;
     BlendMode            = blendMode;
     minimumNumberOfQuads = MathExtensions.Max(minimumNumberOfQuads, MinNumberOfQuads);
     hasUV    = ((material.Shader.Flags & ShaderFlags.Textured) != 0);
     hasColor = ((material.Shader.Flags & ShaderFlags.Colored) != 0);
     indices  = new short[minimumNumberOfQuads * IndicesPerQuad];
     if (!hasUV)
     {
         verticesColor = new VertexPosition3DColor[minimumNumberOfQuads * VerticesPerQuad];                 //ncrunch: no coverage
     }
     else if (hasColor)
     {
         verticesColorUV = new VertexPosition3DColorUV[minimumNumberOfQuads * VerticesPerQuad];
     }
     else
     {
         verticesUV = new VertexPosition3DUV[minimumNumberOfQuads * VerticesPerQuad];                 //ncrunch: no coverage
     }
 }
Esempio n. 10
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 public void LerpPositionTextured3D()
 {
     var vertex = new VertexPosition3DUV(Vector3D.UnitX, Vector2D.One);
     var vertex2 = new VertexPosition3DUV(Vector2D.UnitY, Vector2D.Zero);
     var lerpedVertex = vertex.Lerp(vertex2, 0.5f);
     Assert.AreEqual(lerpedVertex.Position, new Vector3D(0.5f, 0.5f, 0f));
     Assert.AreEqual(lerpedVertex.UV, Vector2D.One);
 }
Esempio n. 11
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 public void Make3DBufferResize()
 {
     const int VerticesCount = 12288;
     const int IndicesCount = 16384;
     var vertices = new VertexPosition3DUV[VerticesCount];
     var indices = new short[IndicesCount];
     buffer3D.Add(null, vertices, indices);
     Assert.IsFalse(buffer3D.HasDrawn);
     buffer3D.Add(null, vertices, indices);
     Assert.IsTrue(buffer3D.HasDrawn);
 }
Esempio n. 12
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		protected override void ResizeUVVertices(int newNumberOfVertices)
		{
			var newVerticesUV = new VertexPosition3DUV[newNumberOfVertices];
			Array.Copy(verticesUV, newVerticesUV, verticesUV.Length);
			verticesUV = newVerticesUV;
		}