public static byte GetStride(this ShaderChannel _this, Version version) { VertexFormat format = _this.GetVertexFormat(version); int dimention = _this.GetDimention(version); return(format.CalculateStride(version, dimention)); }
public static byte GetStride(this ShaderChannel _this) { // since sizeof(Color) * 1 == sizeof(Byte) * 4, we can omit version VertexFormat format = _this.GetVertexFormat(Version.MinVersion); int dimention = _this.GetDimention(Version.MinVersion); return(format.CalculateStride(dimention)); }