public void Activate() { Service.Cameras.SwitchToCamera(CameraType.Drafting); vertexCreationController = new VertexCreationController(); GameObject mainUI = GameObject.Find("GUI_EditorInterface(Clone)"); uiPanel = new DraftPanel(EditorUtils.FindGameObject(mainUI, "DraftPanel")); }
public void Deactivate() { vertexCreationController.Dispose(); vertexCreationController = null; }