Esempio n. 1
0
        public static Format GetDXGIFormat(VertexComponentType type)
        {
            switch (type)
            {
            case VertexComponentType.Nothing: return(Format.Unknown);

            case VertexComponentType.Float16Two: return(Format.R16G16_Float);

            case VertexComponentType.Float: return(Format.R32_Float);

            case VertexComponentType.Float16Four: return(Format.R16G16B16A16_Float);

            case VertexComponentType.Float_unk: return(Format.Unknown);

            case VertexComponentType.Float2: return(Format.R32G32_Float);

            case VertexComponentType.Float3: return(Format.R32G32B32_Float);

            case VertexComponentType.Float4: return(Format.R32G32B32A32_Float);

            case VertexComponentType.UByte4: return(Format.R8G8B8A8_UInt);

            case VertexComponentType.Color: return(Format.R8G8B8A8_UNorm);

            case VertexComponentType.Dec3N: return(Format.R10G10B10A2_UNorm);

            default: return(Format.Unknown);
            }
        }
Esempio n. 2
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        public static int GetComponentCount(VertexComponentType type)
        {
            switch (type)
            {
            case VertexComponentType.Nothing: return(0);

            case VertexComponentType.Half2: return(2);

            case VertexComponentType.Float: return(1);

            case VertexComponentType.Half4: return(4);

            case VertexComponentType.FloatUnk: return(0);

            case VertexComponentType.Float2: return(2);

            case VertexComponentType.Float3: return(3);

            case VertexComponentType.Float4: return(4);

            case VertexComponentType.UByte4: return(4);

            case VertexComponentType.Colour: return(4);

            case VertexComponentType.Dec3N: return(3);

            default: return(0);
            }
        }
Esempio n. 3
0
        public static int GetVertexComponentTypeSizeInBytes(VertexComponentType type)
        {
            switch (type)
            {
            case VertexComponentType.Nothing: return(0);

            case VertexComponentType.Float16Two: return(4);

            case VertexComponentType.Float: return(4);

            case VertexComponentType.Float16Four: return(8);

            case VertexComponentType.Float_unk: return(0);

            case VertexComponentType.Float2: return(8);

            case VertexComponentType.Float3: return(12);

            case VertexComponentType.Float4: return(16);

            case VertexComponentType.UByte4: return(4);

            case VertexComponentType.Color: return(4);

            case VertexComponentType.Dec3N: return(4);

            default: return(0);
            }
        }