SplinePolyLine(CurvySplineBase spline, VertexCalculation vertexMode, float angle, float distance, Space space = Space.World) { Spline = spline; VertexMode = vertexMode; Angle = angle; Distance = distance; Space = space; }
SplinePolyLine(CurvySplineBase spline, VertexCalculation vertexMode, float angle, float distance) { Spline = spline; VertexMode = vertexMode; Angle = angle; Distance = distance; }