public override void CalcHitBBox() { var vl = Vel.Length() + _data.Radius + 0.05f; //!! 0.05f = paranoia HitBBox.Left = _state.Pos.X - vl; HitBBox.Right = _state.Pos.X + vl; HitBBox.Top = _state.Pos.Y - vl; HitBBox.Bottom = _state.Pos.Y + vl; HitBBox.ZLow = _state.Pos.Z - vl; HitBBox.ZHigh = _state.Pos.Z + vl; HitRadiusSqr = vl * vl; }