private List <Versus> FetchVersus(string heroReference, string path) { HtmlNode root = mainController.HtmlDocumentController.GetDotabuffHeroRoot(heroReference); IEnumerable <HtmlNode> heroesTableNodes = root.SelectSingleNode(path).ChildNodes; List <HtmlNode> heroesTableList = heroesTableNodes.ToList(); List <Versus> versusList = new List <Versus>(); for (int i = 1; i < heroesTableList.Count + 1; i++) { HtmlNode node = heroesTableList.ToList()[i - 1]; Versus versus = new Versus(); versus.Hero = new Hero { Reference = node.Descendants(MainController.HTML_A_TAG).First().Attributes[MainController.HTML_ATTRIBUTE_HREF].Value.Replace(HtmlAttributes.Hero.Replace.Value, "") }; versus.Advantage = node.ChildNodes[2].InnerText; versus.WinRate = node.ChildNodes[3].InnerText; versus.Matches = int.Parse(node.ChildNodes[4].InnerText.Replace(",", "")); versusList.Add(versus); } return(versusList); }
public void Init() { Singleplayer = Utility.GetDependancy <SingleplayerMode>(); Versus = Utility.GetDependancy <VersusMode>(); Multiplayer = Utility.GetDependancy <MultiplayerMode>(); Singleplayer.Init(); Versus.Init(); Multiplayer.Init(); }