Esempio n. 1
0
    /// <summary>
    /// 开始进行差异更新,下载当前最新版本的差异文件
    /// </summary>
    IEnumerator  StartDownDiffList(string version, int resId)
    {
        WWW remoteVersion = new WWW(AppConst.RemoteUpdatePath + resId + "/versionInfo.xml");

        yield return(remoteVersion);

        if (remoteVersion.isDone)
        {
            if (string.IsNullOrEmpty(remoteVersion.error))
            {
                remoteVersionVo = new VersionVo(remoteVersion.text, true);
                VersionVo curretnVo = GetCurrentVo();
                remoteVersionVo.InitDifferDict(); //初始化所有版本的更新内容
                Dictionary <string, VFStruct> updateDict = remoteVersionVo.GetDiffFromBeginVer(curretnVo.ResVersion);
                List <VFStruct> vfList = new List <VFStruct>();
                foreach (KeyValuePair <string, VFStruct> dict in updateDict)
                {
                    vfList.Add(dict.Value);
                }
                totalSize = remoteVersionVo.CalculateVFLSize(vfList);
                List <string> downedLs = GetDownedList(); //获取已经下载了的文件列表
                //开始下载文件
                for (int i = 0; i < vfList.Count; i++)
                {
                    if (downedLs.Contains(vfList[i].file))
                    {
                        Debug.Log("文件已下载:" + vfList[i].file);
                        DownFileFinish(vfList[i]);
                        continue;
                    }
                    else
                    {
                        StartDownFile(vfList[i]);
                        while (!IsDownFinish(vfList[i].file))
                        {
                            OnDownFinisCallByWWW(vfList[i]);
                            yield return(new WaitForEndOfFrame());
                        }
                    }
                }
                ResDownFinish(true);
            }
            else
            {
                Debug.LogError("下载更新列表失败:" + remoteVersion.error);
                ResDownFinish(false);
            }
        }
    }
Esempio n. 2
0
    private int tmpDownedCount = 0; //分帧计数器
    /// <summary>
    /// 开始进行差异更新,下载当前最新版本的差异文件
    /// </summary>
    IEnumerator StartDownDiffList()
    {
        WWW remoteVersion = new WWW(ApkInfoVo.GetRemoteVersionXmlPath);

        yield return(remoteVersion);

        if (remoteVersion.isDone)
        {
            if (string.IsNullOrEmpty(remoteVersion.error))
            {
                remoteVersionVo = new VersionVo(remoteVersion.text, true);
                remoteVersionVo.InitDifferDict(); //初始化所有版本的更新内容
                Dictionary <string, VFStruct> updateDict = remoteVersionVo.GetDiffFromBeginVer(currentVo.ResVersion);
                List <VFStruct> vfList = new List <VFStruct>();
                foreach (KeyValuePair <string, VFStruct> dict in updateDict)
                {
                    vfList.Add(dict.Value);
                }
                totalSize = remoteVersionVo.CalculateVFLSize(vfList);

                if (Application.internetReachability != NetworkReachability.ReachableViaCarrierDataNetwork) //如果是移动数据网络,则需要提示玩家
                {
                    Waiting(OnDownConfirm, "当前是移动数据网络,资源包大小为" + GetFormatFileSize(totalSize) + ",是否继续进行下载?");
                }
                else
                {
                    OnDownConfirm();
                }
            }
            else
            {
                if (Application.internetReachability == NetworkReachability.NotReachable)
                {
                    Waiting(CompareVersion, "网络连接失败,请检查网络");
                }
            }
        }
    }
Esempio n. 3
0
    IEnumerator OnDowningFiles()
    {
        Dictionary <string, VFStruct> updateDict = remoteVersionVo.GetDiffFromBeginVer(currentVo.ResVersion);
        List <VFStruct> vfList = new List <VFStruct>();

        foreach (KeyValuePair <string, VFStruct> dict in updateDict)
        {
            vfList.Add(dict.Value);
        }
        totalSize = remoteVersionVo.CalculateVFLSize(vfList);
        SetUpdateState(UpdateState.DOWN_RES_VERSION);
        SetProgress(0, totalSize);

        //开始下载文件
        for (int i = 0; i < vfList.Count; i++)
        {
            string localFile = gameDataPath + vfList[i].file; //当前的本地文件
            if (vfList[i].file == "versionInfo.xml")          //忽略versionInfo.xml,不需要下载
            {
                Debug.Log("文件已下载:" + vfList[i].file);
                DownFileFinish(vfList[i]);
                continue;
            }
            string fielDir = Path.GetDirectoryName(localFile);
            if (!Directory.Exists(fielDir))
            {
                Directory.CreateDirectory(fielDir);
            }

            bool fileExist = File.Exists(localFile); //文件是否存在,如果不存在就必须要进行下载
            if (fileExist)                           //如果文件存在,还需要判断md5
            {
                string localMd5 = ZFileUtil.md5file(localFile);
                if (localMd5.Equals(vfList[i].md5))
                {
                    fileExist = true;
                }
                else
                {
                    File.Delete(localFile);
                    fileExist = false;
                }
            }
            if (!fileExist) //如果文件不存在,则需要进行下载
            {
                StartDownFile(vfList[i]);
                while (!IsDownFinish(vfList[i].file))
                {
                    yield return(new WaitForEndOfFrame());
                }
                DownFileFinish(vfList[i]);
            }
            else
            {
                Debug.Log("文件已下载:" + vfList[i].file);
                DownFileFinish(vfList[i]);
                tmpDownedCount++;
                //这里做个分帧循环,防止游戏检测重复已有资源的过程中导致卡顿
                if (tmpDownedCount >= 20)
                {
                    tmpDownedCount = 0;
                    yield return(new WaitForEndOfFrame());
                }
            }
        }
        ResDownFinish(true);
    }