Esempio n. 1
0
        private void AddUnityPackages(List <Upset> upsetList)
        {
            string[] files  = Directory.GetFiles(Path, "*.*");
            Version  Unity5 = new Version {
                Major = 5
            };

            foreach (string FileName in files)
            {
                try
                {
                    if (!IsUnityPackage(FileName))
                    {
                        continue;
                    }
                    // assume unityPackage doesn't contain an upset file for now. In the future we can support it
                    Upset upset = TryLoadUpset(FileName);
                    if (upset == null)
                    {
                        continue;
                    }
                    // Note: the spec may contain incomplete unity version here (e.g. 5.6). Maybe we should have a ParseThinUnityVersion
                    if (VersionParser.ParseIncompleteVersion(upset.UnityVersion, false) < Unity5)
                    {
                        throw new NotSupportedException("The package has been packed by a Unity version prior to Unity5, and we do not support this. Contact the package maintainer for updated version.");
                    }
                    upsetList.Add(upset);
                }
                catch (Exception e)
                {
                    UnityEngine.Debug.LogErrorFormat("Could not load package at {0}, ignoring it ({1}):\n{2}", FileName, e.Message, e.StackTrace);
                }
            }
        }
Esempio n. 2
0
 public void ParseCorrectUpliftVersions()
 {
     Assert.AreEqual(VersionParser.ParseIncompleteVersion("0.9.1"),
                     new Version
     {
         Major = 0,
         Minor = 9,
         Patch = 1
     }
                     );
     Assert.AreEqual(VersionParser.ParseIncompleteVersion("1.0.0beta3"),
                     new Version
     {
         Major    = 1,
         Minor    = 0,
         Patch    = 0,
         Optional = 3
     }
                     );
 }