Esempio n. 1
0
    private VerbResult Main()
    {
        // ** THE QUEST **
        // **
        // ** An adventure game
        //
        CLS();

        PRINT("Please stand by .... ");
        PRINT("");
        PRINT("");

        state = new GameState();

        PrintIntro();

        CLS();

        VerbRoutines verbRoutines = new VerbRoutines(UnknownVerb);

        InitHandlers(verbRoutines);

        while (true)
        {
            PrintDescription();

            PrintDirections();

            PrintObjects();

            while (true)
            {
                string cmd = "";
                do
                {
                    PRINT("");
                    cmd = (INPUT_s("WHAT NOW"));
                }while (cmd == "");

                Command command = Command.Parse(cmd);

                VerbResult ret = verbRoutines.Handle(command.Verb, command.Noun);
                if (ret == VerbResult.Idle)
                {
                    // NO-OP
                }
                else if (ret == VerbResult.Proceed)
                {
                    break;
                }
                else
                {
                    return(ret);
                }
            }
        }
    }
Esempio n. 2
0
    private void InitHandlers(VerbRoutines verbRoutines)
    {
        Func <string, ObjectRef> byRef = s => state.Objects.Find(s);
        Func <string, ObjectId>  byId  = s => state.Objects.IdOf(s);

        verbRoutines.Add("GO", Go);
        verbRoutines.Add("GET", byRef, Get);
        verbRoutines.Add("TAK", byRef, Get);
        verbRoutines.Add("DRO", byRef, Drop);
        verbRoutines.Add("THR", byRef, Drop);
        verbRoutines.Add("INV", Inventory);
        verbRoutines.Add("I", Inventory);
        verbRoutines.Add("QUI", Quit);

        Look look = new Look(state, PRINT);

        verbRoutines.Add("LOO", byId, Eq(ObjectId.Blank, look.Blank), Else <ObjectId>(look.Any));
        verbRoutines.Add("L", byId, Eq(ObjectId.Blank, look.Blank), Else <ObjectId>(look.Any));
        verbRoutines.Add("EXA", byId, look.Any);

        Read read = new Read(state, PRINT);

        verbRoutines.Add("REA", byId, Eq(ObjectId.Diary, read.Diary), Eq(ObjectId.Dictionary, read.Dictionary), Eq(ObjectId.Bottle, read.Bottle), Else <ObjectId>(read.Unknown));

        Open open = new Open(state, PRINT);

        verbRoutines.Add("OPE", byId, Eq(ObjectId.Box, open.Box), Eq(ObjectId.Cabinet, open.Cabinet), Eq(ObjectId.Case, open.Case), Else <ObjectId>(open.Unknown));

        Pour pour = new Pour(state, PRINT);

        verbRoutines.Add("POU", byId, Eq(ObjectId.Salt, pour.Salt), Eq(ObjectId.Bottle, pour.Formula), Else <ObjectId>(pour.Unknown));

        Climb climb = new Climb(state, PRINT);

        verbRoutines.Add("CLI", byId, Eq(ObjectId.Tree, climb.Tree), Eq(ObjectId.Ladder, climb.Ladder), Else <ObjectId>(climb.Unknown));

        Jump jump = new Jump(state, PRINT);

        verbRoutines.Add("JUM", jump.Any);

        Dig dig = new Dig(state, PRINT);

        verbRoutines.Add("DIG", byId, Eq(Any(ObjectId.Blank, ObjectId.Hole, ObjectId.Ground), dig.Hole), Else <ObjectId>(dig.Unknown));

        Row row = new Row(state, PRINT);

        verbRoutines.Add("ROW", byId, Eq(Any(ObjectId.Boat, ObjectId.Blank), row.Boat), Else <ObjectId>(row.Unknown));

        Wave wave = new Wave(state, PRINT);

        verbRoutines.Add("WAV", byId, Eq(ObjectId.Fan, wave.Fan), Else <ObjectId>(wave.Unknown));

        Leave leave = new Leave(state, PRINT);

        verbRoutines.Add("LEA", byId, leave.Any);
        verbRoutines.Add("EXI", byId, leave.Any);

        Fight fight = new Fight(state, PRINT);

        verbRoutines.Add("FIG", byId, Eq(ObjectId.Blank, fight.Blank), Eq(ObjectId.Guard, fight.Guard), Else <ObjectId>(fight.Unknown));

        Wear wear = new Wear(state, PRINT);

        verbRoutines.Add("WEA", byId, Eq(ObjectId.Gloves, wear.Gloves), Else <ObjectId>(wear.Unknown));
    }