Esempio n. 1
0
        protected override void VENTUZ_Callback(object sender, VentuzArgs eventName) //(int connid, int eventid)
        {
            switch (eventName.message.ToUpper())
            {
            case "/GAMENEXT_COMPLETE":
                ventuz_Callback.Invoke(sender, eventName);
                break;

            case "/INTRO_COMPLETE":     // Ticker Intro is done.
                Ticker_Tabs_Insert(CurrentTab);
                System.Threading.Thread.Sleep(1000);
                //Ticker_Note_Insert(CurrentNote);
                ventuz_Callback.Invoke(sender, eventName);
                break;

            case "/NOTE_COMPLETE":     // Note Done.
                ventuz_Callback.Invoke(sender, eventName);
                break;

            case "/GAMEIN_COMPLETE":     // Backplate done.
                // Bubble up event here - INTROCOMPLETE
                ventuz_Callback.Invoke(sender, eventName);
                break;

            default:
                // We get a lot of events back - some can just be ignored.
                break;
            }
        }
Esempio n. 2
0
 // Method to handle Ventuz callbacks.
 protected virtual void VENTUZ_Callback(object sender, VentuzArgs eventName) //(int connid, int eventid)
 {
     // stub.
 }