protected override void VENTUZ_Callback(object sender, VentuzArgs eventName) //(int connid, int eventid) { switch (eventName.message.ToUpper()) { case "/GAMENEXT_COMPLETE": ventuz_Callback.Invoke(sender, eventName); break; case "/INTRO_COMPLETE": // Ticker Intro is done. Ticker_Tabs_Insert(CurrentTab); System.Threading.Thread.Sleep(1000); //Ticker_Note_Insert(CurrentNote); ventuz_Callback.Invoke(sender, eventName); break; case "/NOTE_COMPLETE": // Note Done. ventuz_Callback.Invoke(sender, eventName); break; case "/GAMEIN_COMPLETE": // Backplate done. // Bubble up event here - INTROCOMPLETE ventuz_Callback.Invoke(sender, eventName); break; default: // We get a lot of events back - some can just be ignored. break; } }
// Method to handle Ventuz callbacks. protected virtual void VENTUZ_Callback(object sender, VentuzArgs eventName) //(int connid, int eventid) { // stub. }