public void Start() { Time.timeScale = 1; rosSocket = transform.GetComponent <RosConnector>().RosSocket; rosSocket.Subscribe("/cmd_vel", "geometry_msgs/Twist", updateOdometry, UpdateTime); velocityManager = UrdfModel.GetComponent <VelocityManager>(); }
public PlayerDriveShipMovement(ShipDriveVelocities shipVelocities, Rigidbody GameobjectRigBody) : base(shipVelocities) { this.thisGameobject = GameobjectRigBody; velocity = new VelocityManager(); }