void Start() { if (GetComponent <VelocityEstimator>()) { VelocityEstimator = GetComponent <VelocityEstimator>(); } }
// Use this for initialization public virtual void Awake() { transform.tag = tagToSet; vEstimator = gameObject.GetComponent <VelocityEstimator>(); rb = gameObject.GetComponent <Rigidbody>(); originalIsKinematic = rb.isKinematic; originalUseGravity = rb.useGravity; originalMask = gameObject.layer; if (transform.parent != null) { originalParent = transform.parent; } foreach (Collider col in gameObject.GetComponentsInChildren <Collider>()) { if (col != GetComponent <Collider>()) { col.gameObject.AddComponent <BKI_PickupableObjectChild>(); col.tag = tag; } } }
public override void OnInteract(XRNode hand, GameObject handObject = null, AnimationController handAnimation = null, XRNodeHandController handController = null) { inUse = true; currentHandController = handController; currentHandAnimation = handAnimation; this.transform.SetParent(handObject.transform.parent); rb.isKinematic = true; VelocityEstimator estimator = this.GetComponent <VelocityEstimator>(); if (estimator == null) { estimator = this.gameObject.AddComponent <VelocityEstimator>(); } estimator.BeginEstimatingVelocity(); if (dataReader != null) { dataReader.ApplyData(hand, currentHandAnimation, currentHandController); } OnGrab.Invoke(); }
public Vector3 GetControllerVelocity() { //Debug.Log("测量速度的obj: " + controllerAttachPoint.gameObject.name); VelocityEstimator vs = GetComponent <VelocityEstimator>(); return(vs.GetVelocityEstimate()); }
//------------------------------------------------- protected virtual void Awake() { velocityEstimator = GetComponent <VelocityEstimator>(); interactable = GetComponent <Interactable>(); rigidbody = GetComponent <Rigidbody>(); rigidbody.maxAngularVelocity = 50.0f; rigidbody.useGravity = awakeEnableGravity; djScript = interactable.GetComponent <VRItemDimensionJump>(); if (djScript == null) { return; } if (!djScript.inFuture) { initMass = djScript.normalObjectMass; altMass = djScript.agedObjectMass; } else { initMass = djScript.agedObjectMass; altMass = djScript.normalObjectMass; } rigidbody.mass = initMass; }
/// <summary> /// Compares velocity estimations of two velocity estimators. Returns true if EITHER is above threshold. /// </summary> /// <param name="threshold"></param> /// <param name="thisEstimator"></param> /// <param name="otherEstimator"></param> /// <returns></returns> bool CompareVelocityEstimations(float threshold, VelocityEstimator thisEstimator, VelocityEstimator otherEstimator) { if (thisEstimator.GetVelocityEstimate().magnitude > threshold || otherEstimator.GetVelocityEstimate().magnitude > threshold) { return(true); } return(false); }
void Start() { ownCollider = GetComponent <CapsuleCollider>(); rb = GetComponent <Rigidbody>(); ve = GetComponent <VelocityEstimator>(); ve.BeginEstimatingVelocity(); BeginDirection(); }
protected virtual void Awake() { velocityEstimator = GetComponent <VelocityEstimator>(); potteryM = transform.GetChild(0).GetComponent <PotteryManager>(); interactable = GetComponent <Interactable>(); rigidbody = GetComponent <Rigidbody>(); rigidbody.maxAngularVelocity = 50.0f; }
// Start is called before the first frame update void Start() { roomba = this.GetComponent <RoombaControllerScript>(); manager = GameObject.Find("Manager").GetComponent <ExperimentManager>(); controller = GameObject.FindGameObjectWithTag("Controller"); VC = controller.GetComponent <VIVEController>(); VE = controller.GetComponent <VelocityEstimator>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); interactable = GetComponent <Interactable>(); velocityEstimator = GetComponent <VelocityEstimator>(); interactable.onDetachedFromHand += OnDetachedFromHand; interactable.onAttachedToHand += OnAttachedToHand; animator = GetComponent <Animator>(); }
void OnTriggerEnter(Collider other) { velocityEstimator = playerWeapon.GetComponent <VelocityEstimator>(); playerWeaponSpeed = velocityEstimator.GetVelocityEstimate().magnitude; if (other.gameObject.tag == "Player") { playerScript.health--; playerScript.healthSlider.value = playerScript.health; } }
protected void MakeThrowable() { //TODO: Fill GameObject AttachedObj = this.gameObject; Interactable addInteract = AttachedObj.AddComponent <Interactable> () as Interactable; VelocityEstimator addVelEst = AttachedObj.AddComponent <VelocityEstimator> () as VelocityEstimator; Throwable addThrow = AttachedObj.AddComponent <Throwable> () as Throwable; addThrow.releaseVelocityStyle = ReleaseStyle.ShortEstimation; addThrow.restoreOriginalParent = true; }
// Use this for initialization void Start() { Debug.Log("controller reference"); RightController = transform.Find("RightController").gameObject; LeftController = transform.Find("LeftController").gameObject; RightFist = RightController.transform.Find("Right Fist").gameObject; LeftFist = LeftController.transform.Find("Left Fist").gameObject; rightVelocityEstimator = RightFist.GetComponent <VelocityEstimator>(); leftVelocityEstimator = LeftFist.GetComponent <VelocityEstimator>(); }
public void negative_accelerations_decrease_velocity() { var accelerationSampler = CreateSampler( Acceleration.FromMetersPerSecondSquared(2), Acceleration.FromMetersPerSecondSquared(-2), Acceleration.FromMetersPerSecondSquared(0)); var scheduler = new TestScheduler(); using var sensor = new VelocityEstimator(TimeSpan.FromSeconds(1), accelerationSampler, scheduler); scheduler.AdvanceBy(TimeSpan.FromSeconds(3).Ticks); sensor.Velocity.Should().Be(Speed.Zero); }
public void single_sample_calculates_zero() { var accelerationSampler = CreateSampler( Acceleration.FromMetersPerSecondSquared(2), Acceleration.FromMetersPerSecondSquared(2), Acceleration.FromMetersPerSecondSquared(0)); var scheduler = new TestScheduler(); using var sensor = new VelocityEstimator(TimeSpan.FromSeconds(1), accelerationSampler, scheduler); scheduler.AdvanceBy(TimeSpan.FromSeconds(1.1).Ticks); sensor.Velocity.Should().Be(Speed.Zero); }
public void can_integrate_speed() { var scheduler = new TestScheduler(); var accelerationSampler = CreateSampler( Acceleration.FromMetersPerSecondSquared(2), Acceleration.FromMetersPerSecondSquared(2), Acceleration.FromMetersPerSecondSquared(0)); using var sensor = new VelocityEstimator(TimeSpan.FromSeconds(1), accelerationSampler, scheduler); scheduler.AdvanceBy(TimeSpan.FromSeconds(3).Ticks); sensor.Velocity.Should().Be(Speed.FromMetersPerSecond(4)); }
// Use this for initialization void Start() { ownCollider = GetComponent <CapsuleCollider>(); rb = GetComponent <Rigidbody>(); ve = GetComponent <VelocityEstimator>(); hj = GetComponent <HingeJoint>(); print("HINGE JOINT: " + hj.name); hj.connectedBody = hand.GetComponent <Rigidbody>(); print("Hand Position : x" + hand.transform.position.x + ", y" + hand.transform.position.y + ", z" + hand.transform.position.z); transform.position = hand.transform.position; ve.BeginEstimatingVelocity(); }
void Start() { VE = this.GetComponent <VelocityEstimator>(); SBP = this.GetComponent <SteamVR_Behaviour_Pose>(); target = GameObject.Find("Target").GetComponent <Target>(); //再生と同時にコントローラー速度の計測を開始 if (!VE.estimateOnAwake) { VE.estimateOnAwake = true; } frameCount = 0; }
void Awake() { velEst = GetComponent <VelocityEstimator>(); fishtank = transform.parent; GameObject fishtankGO = GameObject.Find("fishtank"); fishtankScript = fishtankGO.GetComponent <Fishtank>(); if (!fishtankScript.gameSettingsManager.transitionMaterials) { dimerRenderer.material = legacyMaterial; dimerRenderer.material.shader = legacyShader; } }
private void InheritVelocity() { VelocityEstimator estimator = this.GetComponent <VelocityEstimator>(); if (estimator != null) { estimator.FinishEstimatingVelocity(); HandVelocity = estimator.GetVelocityEstimate(); HandAngularVelocity = estimator.GetAngularVelocityEstimate(); rb.velocity = HandVelocity; rb.angularVelocity = HandAngularVelocity; } }
// Use this for initialization void Start() { controllerInHand = Controller.GetComponent <SteamVR_TrackedObject>(); velocityEstimator = ControllerTip.GetComponent <VelocityEstimator>(); velocityEstimator.BeginEstimatingVelocity(); if (mainManager._currentControllers == null) { mainManager._currentControllers = new List <controller>(); } if (mainManager._currentControllers.Count >= 2) { return; } mainManager._currentControllers.Add(this); }
bool IsHandConfigured() { if (hand != null) { return(true); } if (Player.instance == null) { return(false); } foreach (var availableHand in Player.instance.hands) { if (availableHand.handType == handType) { hand = availableHand; handVelocityEstimator = hand.GetComponent <VelocityEstimator>(); return(true); } } return(false); }
void OnCollisionEnter(Collision collision) { velocityEstimator = playerWeapon.GetComponent <VelocityEstimator>(); playerWeaponSpeed = velocityEstimator.GetVelocityEstimate().magnitude; Debug.Log(playerWeaponSpeed); if (collision.gameObject.tag == "Weapon" && playerWeaponSpeed > 2) { if (state == State.Exposed) { health--; healthSlider.value = health; } else { health = health - (1 * 0.5f); healthSlider.value = health; } } }
void Awake() { velocityEstimator = GetComponent <VelocityEstimator>(); fishtank = transform.parent; GameObject fishtankGO = GameObject.Find("fishtank"); fishTank = fishtankGO.GetComponent <Fishtank>(); var myElectric01 = Instantiate(goElectric01, gameObject.transform); psElectric01 = myElectric01.GetComponentInChildren <ParticleSystem>(); psElectric01.transform.localScale = fishTank.nanowireFxScale * fishtankGO.transform.localScale; if (true) { var myAccretion01 = Instantiate(goAccretion01, gameObject.transform); psAccretion01 = myAccretion01.GetComponentInChildren <ParticleSystem>(); psAccretion01.transform.localScale = fishTank.nanowireFxScale * fishtankGO.transform.localScale; psAccretion01Emission = psAccretion01.emission; psAccretion01Emission.rateOverTime = psAccretion01EmissionRateInit; } if (true) //(fishtankScript.ringsUseSpringConstraints) { // warrick: disabled for now // InitialiseSpringJoints(); } ringAudioSource = GetComponent <AudioSource>(); ringAudioSource.clip = sfxRingSpawn; ringAudioSource.loop = false; ringAudioSource.Play(); if (!fishTank.gameSettingsManager.transitionMaterials) { SetMaterialAndShadersToLegacy(); } }
protected void Awake() { ThrowSound = GetComponent <SoundPlayOneshot>(); VelocityEstimator = GetComponent <VelocityEstimator>(); }
void Start() { ve = GetComponent <VelocityEstimator>(); ve.BeginEstimatingVelocity(); }
public Vector3 GetControllerAngularVelocity() { VelocityEstimator vs = GetComponent <VelocityEstimator>(); return(vs.GetAngularVelocityEstimate()); }
void Awake() { velocityEstimator = GetComponent <VelocityEstimator> (); }
// Start is called before the first frame update void Start() { GetComponentsInChildren <Rigidbody>(rigidBodies); velocityEstimator = GetComponent <VelocityEstimator>(); }
private void Awake() { velocityEstimator = ControllerTip.GetComponent <VelocityEstimator>(); velocityEstimator.BeginEstimatingVelocity(); }
void Awake() { velocityEstimator = GetComponent<VelocityEstimator>(); }