Esempio n. 1
0
        private static ExplorerTreeContextMenuItemVM CreateSortMenuItem(VehicleSortingRule sortBy)
        {
            string name;

            switch (sortBy)
            {
            case VehicleSortingRule.Class:
                name = Localization.Instance.L("game_client_explorer", "sort_by_class_menu_item");
                break;

            case VehicleSortingRule.Name:
                name = Localization.Instance.L("game_client_explorer", "sort_by_name_menu_item");
                break;

            case VehicleSortingRule.Tier:
                name = Localization.Instance.L("game_client_explorer", "sort_by_tier_menu_item");
                break;

            default:
                throw new ArgumentException("sortBy");
            }
            var menuItem = new ExplorerTreeContextMenuItemVM(0, name, new RelayCommand(() => VehicleNodeVMBase.SortBy(sortBy)));

            menuItem.IsCheckable = true;
            menuItem.IsChecked   = false;
            return(menuItem);
        }
Esempio n. 2
0
        private static void SortBy(VehicleSortingRule sortBy)
        {
            var settings = GameClientExplorerSettings.Default;

            if (VehicleNodeVMBase.VehicleSortingRule == sortBy)
            {
                settings.SortTanksDescending = !settings.SortTanksDescending;
            }
            else
            {
                settings.SortTanksBy = (int)sortBy;
            }

            settings.Save();
        }