private void InitTeam()
        {
            var     team    = teamService.Team(TEAM_TYPE);
            Vehicle vehicle = null;

            if (team != null)
            {
                vehicle = vehicleService.AvailableVehicle(team.vehicleId);
                hero1   = heroService.AvailableHero(team.hero1Id);
                hero2   = heroService.AvailableHero(team.hero2Id);
                hero3   = heroService.AvailableHero(team.hero3Id);
                hero4   = heroService.AvailableHero(team.hero4Id);
            }

            SelectHero1(hero1);
            SelectHero2(hero2);
            SelectHero3(hero3);
            SelectHero4(hero4);

            if (vehicle == null)
            {
                vehicle = vehicleService.AvailableVehicle();
            }
            vehicleAvatarPrefab = Instantiate(vehicleAvatarPrefab, vehicleCanvas);
            vehicleAvatarPrefab.SetVehicle(vehicle);
            vehicleAvatarPrefab.ActivateNextAvailableOnClick();

            CheckButton();
        }
Esempio n. 2
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        private void InitTeam()
        {
            var team = teamService.Team(missionRequest.type);

            var vehicle = vehicleService.AvailableVehicle(team?.vehicleId) ?? vehicleService.AvailableVehicle();

            vehicleAvatar.SetVehicle(vehicle);
            vehicleAvatar.ActivateNextAvailableOnClick(UpdateXpAndAsc);

            hero1.SetHero(heroService.AvailableHero(team?.hero1Id));
            hero2.SetHero(heroService.AvailableHero(team?.hero2Id));
            hero3.SetHero(heroService.AvailableHero(team?.hero3Id));
            hero4.SetHero(heroService.AvailableHero(team?.hero4Id));

            CheckButton();
        }