protected virtual void OnVehicleMakeInactive(VehicleEventArgs e) { if (VehicleMakeInactive != null) { VehicleMakeInactive(this, e); } }
protected virtual void OnVehicleEdit(VehicleEventArgs e) { if (VehicleEdit != null) { VehicleEdit(this, e); } }
protected virtual void OnVehicleDelete(VehicleEventArgs e) { if (VehicleDelete != null) { VehicleDelete(this, e); } }