Esempio n. 1
0
        /// <summary>
        /// Method to create cargo plane that drops our custom airdrops
        /// </summary>
        /// <param name="supplySignal">Supply signal that has initiated the custom airdrop (used for position & to cancel default airdrop)</param>
        /// <param name="cargoType">The type of cargo to drop (custom airdrop)</param>
        private void CallSpecializedCargoPlane(SupplySignal supplySignal, CargoType cargoType)
        {
            // Stop the normal cargo plane
            var cargoPlane = supplySignal.GetComponent <CargoPlane>();

            if (cargoPlane == null)
            {
                Interface.Oxide.LogDebug("Cargo plane not found");
            }
            NextTick(() => { cargoPlane?.Kill(); });

            // REMOVE WHEN FINISHED<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
            var planes = UnityEngine.Object.FindObjectsOfType <CargoPlane>().ToList();

            Interface.Oxide.LogDebug($"Found {planes?.Count ?? 0} active cargo planes");
            foreach (var plane in planes)
            {
                Interface.Oxide.LogDebug($"Killing plane: {plane.name}");
                NextTick(() => { plane?.Kill(); });
            }

            // Service to create custom airdrops (type defined in constructor)
            var vehicleDroppingService = new VehicleDroppingService(cargoType);

            // Put the special cargo plane into action
            vehicleDroppingService.CallPlane(supplySignal.transform.position);
        }
Esempio n. 2
0
        private void CallRHIBAirdrop(BasePlayer player, string command, string[] args)
        {
            // Setup vehicle dropping service and call plane
            var vehicleDroppingService = new VehicleDroppingService(CargoType.RHIB);

            vehicleDroppingService.CallPlane(player.transform.position);
        }
        private void CallRandomAirdrop(BasePlayer player, string command, string[] args)
        {
            try
            {
                // Parse argument (as enum)
                var cargoType = (CargoType)Enum.Parse(typeof(CargoType), args.FirstOrDefault());

                // Setup vehicle dropping service and call plane
                var vehicleDroppingService = new VehicleDroppingService(cargoType);
                vehicleDroppingService.CallPlane(player.transform.position);
            }
            catch (Exception ex)
            {
                // Log exception?
            }
        }