public void cmd_V(Client player, string input) { string[] param = input.Split(null); if (param[0] == "lista") { Dictionary <int, int> vehicles = VehicleClass.ListPlayerVehicles(player); if (vehicles.Count > 0) { string json = API.toJson(vehicles); API.triggerClientEvent(player, "vehicle_select", json); } else { API.sendNotificationToPlayer(player, "Nie posiadasz żadnego pojazdu."); return; } } if (param[0] == "zamknij" || param[0] == "z") { NetHandle vehicle = VehicleClass.GetNearestVehicle(player.position, 5f); if (!VehicleClass.IsPlayerHasPermForVehicle(player, vehicle)) { API.sendNotificationToPlayer(player, "Nie jesteś właścicielem tego pojazdu."); return; } bool lk = !API.getVehicleLocked(vehicle); API.setVehicleLocked(vehicle, lk); API.sendNotificationToPlayer(player, (lk ? "Zamknąłeś" : "Otworzyłeś") + " pojazd!"); } if (param[0] == "zaparkuj") { if (!API.isPlayerInAnyVehicle(player)) { API.sendNotificationToPlayer(player, "Nie znajdujesz się w żadnym pojeździe."); return; } NetHandle vehicle = API.getPlayerVehicle(player); VehicleClass vc = API.getEntityData(vehicle, "data"); if (!VehicleClass.IsPlayerHasPermForVehicle(player, vehicle)) { API.sendNotificationToPlayer(player, "Nie jesteś właścicielem tego pojazdu."); return; } VehicleClass.ParkVehicle(vehicle); API.sendNotificationToPlayer(player, "Pomyślnie zaparkowano pojazd."); } }
public void cmd_Av(Client player, string input) { if (player.getData("admin") > 0) { string[] param = input.Split(null); if (param[0] == "usun") // av usun idwozu { if (param.Length != 2) { API.sendChatMessageToPlayer(player, "Użycie: /av usun [ID pojazdu]"); return; } int vehicle_id = Convert.ToInt32(param[1]); NetHandle vehicle = VehicleClass.GetVehicleById(vehicle_id); if (vehicle.IsNull) { API.sendNotificationToPlayer(player, "Nie znaleziono pojazdu o takim ID."); return; } VehicleClass.DeleteVehicle(vehicle); API.sendNotificationToPlayer(player, "Pomyślnie usunięto pojazd."); } if (param[0] == "stworz") // av stworz sentinel 0 1 { if (param.Length != 4) { API.sendChatMessageToPlayer(player, "Użycie: /av stworz [model] [kolor1] [kolor2]"); return; } VehicleHash model = API.vehicleNameToModel(param[1]); int col1 = Int32.Parse(param[2]), col2 = Int32.Parse(param[3]); if (model == 0) { API.sendNotificationToPlayer(player, "~r~Nie znaleziono ~w~pojazdu o takim modelu!"); return; } Vector3 new_pos = player.position; new_pos.X += 2; new_pos.Y += 2; NetHandle vehicle = VehicleClass.CreateVehicle(model, new_pos, new Vector3(0, 0, 0), col1, col2, player.dimension); API.sendNotificationToPlayer(player, "Pomyślnie utworzono pojazd marki " + param[1]); } if (param[0] == "kolor") // av color IDveh IDC1 IDC2 { if (param.Length != 4) { API.sendChatMessageToPlayer(player, "Użycie: /av kolor [ID wozu] [kolor1] [kolor2]"); return; } int vehicle_id = Convert.ToInt32(param[1]); int color1 = Convert.ToInt32(param[2]); int color2 = Convert.ToInt32(param[3]); NetHandle vehicle = VehicleClass.GetVehicleById(vehicle_id); if (vehicle.IsNull) { API.sendNotificationToPlayer(player, "Nie znaleziono pojazdu o takim ID."); return; } VehicleClass.UpdateVehicleMainColors(vehicle, color1, color2); API.sendNotificationToPlayer(player, "Pomyślnie zmieniono kolory pojazdu."); } if (param[0] == "fix") // av fix ID { if (param.Length != 2) { API.sendChatMessageToPlayer(player, "Użycie: /av fix [ID pojazdu]"); return; } int vehicle_id = Int32.Parse(param[1]); NetHandle vehicle = VehicleClass.GetVehicleById(vehicle_id); if (vehicle.IsNull) { API.sendNotificationToPlayer(player, "Nie znaleziono pojazdu o takim ID."); return; } API.repairVehicle(vehicle); API.sendNotificationToPlayer(player, "Pomyślnie naprawiono pojazd."); } if (param[0] == "przypisz") // av przypisz gracz 1 1 { if (param.Length != 4) { API.sendChatMessageToPlayer(player, "Użycie: /av przypisz [gracz/grupa] [ID Wozu] [ID Wlasciciela]"); return; } string towho = param[1]; int vehicle_id = Int32.Parse(param[2]); int owner_id = Int32.Parse(param[3]); if (towho == "gracz") { Client target = PlayerClass.GetPlayerById(owner_id); NetHandle vehicle = VehicleClass.GetVehicleById(vehicle_id); if (target.IsNull || vehicle.IsNull || !target.getData("logged")) { API.sendChatMessageToPlayer(player, "Błąd: Wystąpił błąd podczas przypisywania pojazdu."); return; } VehicleClass vc = API.getEntityData(vehicle, "data"); PlayerClass pc = target.getData("data"); vc.ownertype = Config.OWNER_PLAYER; vc.owner = pc.uid; VehicleClass.UpdateVehicleOwner(vc.uid, vc.ownertype, vc.owner); API.sendChatMessageToPlayer(player, String.Format("Pomyślnie przepisano pojazd {0} graczowi {1} [{2}]", API.getVehicleDisplayName(vc.model), pc.displayName, pc.id)); } if (towho == "grupa") { /// TODO } } if (param[0] == "debug") { NetHandle vehicle = API.getPlayerVehicle(player); if (!vehicle.IsNull) { API.sendChatMessageToPlayer(player, String.Format("Paliwo: {0}", API.getVehicleFuelLevel(vehicle))); API.sendChatMessageToPlayer(player, String.Format("Olej: {0}", API.getVehicleOilLevel(vehicle))); API.sendChatMessageToPlayer(player, String.Format("HP i EngineHP: {0}, {1}", API.getVehicleHealth(vehicle), API.getVehicleEngineHealth(vehicle))); } } if (param[0] == "goto") { if (param.Length != 2) { API.sendChatMessageToPlayer(player, "Użycie: /av goto [ID]"); return; } if (VehicleClass.GetVehicleById(Convert.ToInt32(param[1])).IsNull) { API.sendChatMessageToPlayer(player, "Nie ma pojazdu o takim ID."); return; } NetHandle vehicle = VehicleClass.GetVehicleById(Convert.ToInt32(param[1])); Vector3 new_pos = API.getEntityPosition(vehicle); new_pos.X += 2; new_pos.Y += 2; API.setEntityDimension(player, API.getEntityDimension(vehicle)); API.setEntityPosition(player, new_pos); } if (param[0] == "gethere") { if (param.Length != 2) { API.sendChatMessageToPlayer(player, "Użycie: /av gethere [ID]"); return; } if (VehicleClass.GetVehicleById(Convert.ToInt32(param[1])).IsNull) { API.sendChatMessageToPlayer(player, "Nie ma pojazdu o takim ID."); return; } NetHandle vehicle = VehicleClass.GetVehicleById(Convert.ToInt32(param[1])); Vector3 new_pos = player.position; new_pos.X += 2; new_pos.Y += 2; API.setEntityDimension(vehicle, player.dimension); API.setEntityPosition(vehicle, new_pos); } if (param[0] == "zaparkuj") { if (param.Length != 2) { API.sendChatMessageToPlayer(player, "Użycie: /av zaparkuj [ID]"); return; } if (VehicleClass.GetVehicleById(Convert.ToInt32(param[1])).IsNull) { API.sendChatMessageToPlayer(player, "Nie ma pojazdu o takim ID."); return; } NetHandle vehicle = VehicleClass.GetVehicleById(Convert.ToInt32(param[1])); VehicleClass.ParkVehicle(vehicle); API.sendNotificationToPlayer(player, "Przeparkowałeś pojazd o ID: " + param[1]); } } }