private void handleBuild(VehicleBuildType vehicleBuildType)
        {
            switch (vehicleBuildType)
            {
            case VehicleBuildType.VehicleModel:
                m_VehicleBuilder.Model = ConsoleUtils.ParseModel();
                break;

            case VehicleBuildType.VehicleID:
                m_VehicleBuilder.ID = ConsoleUtils.ParseVehicleID();
                break;

            case VehicleBuildType.VehicleEngine:
                m_VehicleBuilder.InitalizeEngine(ConsoleUtils.ReadEnergyAmount());
                break;

            case VehicleBuildType.VehicleWheels:
                m_VehicleBuilder.Wheels = ConsoleUtils.ParseWheels(m_VehicleBuilder.MaxWheelPressure, m_VehicleBuilder.ValidWheelsCount);
                break;

            case VehicleBuildType.VehicleColor:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseColor());
                break;

            case VehicleBuildType.VehicleDoors:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseDoorsType());
                break;

            case VehicleBuildType.VehicleLicence:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseLicenceType());
                break;

            case VehicleBuildType.VehicleHazardous:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseHazardousType());
                break;

            case VehicleBuildType.VehicleEngineCapacity:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseCapacity());
                break;

            case VehicleBuildType.VehicleWeight:
                m_VehicleBuilder.AddComponent(ConsoleUtils.ParseWeight());
                break;

            default:
                throw new ArgumentException("Unknown vehicle type");
            }
        }