void Start() { StartCoroutine(GearChanging()); // I see this in unity car sample script, i don't khow what is do this Wheel_Colliders [0].attachedRigidbody.centerOfMass = new Vector3(0, 0, 0); rigid = GetComponent <Rigidbody> (); // used to smoothing smooth follow camera movement behind vehicle rigid.interpolation = RigidbodyInterpolation.Interpolate; // Set center of mass to center of mass transform localposition rigid.centerOfMass = COM; audioCar = GetComponent <VehicleAudio2017> (); }
void Start() { manager = GameObject.FindObjectOfType <DriftManager> (); vehicleController = GetComponentInParent <VehicleController2017> (); vehicleAudio = GetComponentInParent <VehicleAudio2017> (); }