Esempio n. 1
0
        private void DebugVisualizationGUI()
        {
            GUILayout.BeginHorizontal();
            GUI.enabled = !Instance.VoxelizationUpdateQueued;
            if (GUILayout.Button(Localizer.Format("FARDebugVoxels")))
            {
                Matrix4x4?localToWorldMatrix = null;
                try
                {
                    // even with no root parts in the editor, neither RootPart or its partTransform are null
                    // but trying to get localToWorldMatrix throws NRE
                    localToWorldMatrix = EditorLogic.RootPart.partTransform.localToWorldMatrix;
                }
                catch (NullReferenceException)
                {
                }

                if (localToWorldMatrix != null)
                {
                    _vehicleAero.DebugVisualizeVoxels((Matrix4x4)localToWorldMatrix);
                }
            }

            GUI.enabled = true;
            GUILayout.EndHorizontal();
        }
 void DebugVisualizationGUI()
 {
     if (GUILayout.Button("Display Debug Voxels"))
     {
         _vehicleAero.DebugVisualizeVoxels(EditorLogic.RootPart.partTransform.localToWorldMatrix);
     }
 }
Esempio n. 3
0
 void DebugVisualizationGUI()
 {
     GUILayout.BeginHorizontal();
     if (GUILayout.Button(Localizer.Format("FARDebugVoxels")))
     {
         _vehicleAero.DebugVisualizeVoxels(EditorLogic.RootPart.partTransform.localToWorldMatrix);
     }
     GUILayout.EndHorizontal();
 }