Esempio n. 1
0
        public IActionResult AddVehicle()
        {
            if (!Request.HasFormContentType)
            {
                VehicleAdding    vehicleDb = new VehicleAdding();
                VehicleViewModel vehicle   = vehicleDb.Create();

                return(View("AddVehicle", vehicle));
            }
            else
            {
                VehicleViewModel vehicle   = new VehicleViewModel();
                Vehicle          vehicleDb = new Vehicle();

                vehicle.Id             = int.Parse(Request.Form["Id"]);
                vehicle.ManufacturerId = int.Parse(Request.Form["Manufacturer"]);
                vehicle.ModelId        = int.Parse(Request.Form["Model"]);
                vehicle.ColourId       = int.Parse(Request.Form["Colour"]);
                vehicle.Milage         = int.Parse(Request.Form["Milage"]);
                vehicle.Registration   = Request.Form["Registration"];
                vehicle.EngineSize     = int.Parse(Request.Form["EngineSize"]);
                vehicleDb.Add(vehicle);
            }

            return(Redirect("/"));
        }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        // Init Colors
        colors = new List <Color> {
            new Color(153f / 255f, 0f, 0f),
            new Color(51f / 255f, 102f / 255f, 0f),
            new Color(0f, 102f / 255f, 204f / 255f),
            new Color(1f, 1f, 1f),
            new Color(0f, 0f, 0f),
            new Color(77f / 255f, 77f / 255f, 77f / 255f),
            new Color(97f / 255f, 83f / 255f, 63f / 255f),
            new Color(1f, 1f, 102f / 255f),
            new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)),
            new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)),
            new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)),
            new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f))
        };

        // Read paths from text files
        string sumoBinPath;

        if (sumoGUIEnabled)
        {
            sumoBinPath = System.IO.File.ReadAllText(Application.dataPath + "\\Resources\\sumoBinPath.dat") + "\\sumo-gui.exe";
        }
        else
        {
            sumoBinPath = System.IO.File.ReadAllText(Application.dataPath + "\\Resources\\sumoBinPath.dat") + "\\sumo.exe";
        }
        string mapNet   = (System.IO.File.ReadAllText(Application.dataPath + "\\Resources\\sumoFilesPath.dat") + "\\map.net.xml").Replace("/", "\\");
        string routeNet = (System.IO.File.ReadAllText(Application.dataPath + "\\Resources\\sumoFilesPath.dat") + "\\map.rou.xml").Replace("/", "\\");

        // Other vehicles
        vehiclesInScene = new List <GameObject>();
        vehicles        = new Dictionary <string, SUMOCombinedPositionOrientation>();
        vehicles3D      = new Dictionary <string, GameObject>();

        conn = new SumoTraciConnection(sumoBinPath, mapNet, routeNet);

        conn.AddOption("step-length", stepLengthSeconds + "");
        conn.AddOption("start", "");       // start sumo immediately
        conn.AddOption("quit-on-end", ""); // stop sumo immediately after unity3D stopped

        // start Traci Server
        conn.RunServer(remoteIpAddress, Convert.ToInt32(this.remotePort));

        if (enableEgoVehicle)
        {
            // Insert ego vehicle
            // Get random route for being able to insert the ego vehicle (A new vehicle must have a route assigned)
            SumoStringList routes = (SumoStringList)conn.Do_job_get(Route.GetIDList());
            conn.Do_job_set(Vehicle.Add("egoVehicle", "DEFAULT_VEHTYPE", routes.Get(0), 0, 0, 0, (byte)0));
            conn.Do_job_set(Vehicle.SetColor("egoVehicle", new SumoColor(127, 0, 0, 127)));
        }

        // Find all traffic lights
        trafficLights3D = new Dictionary <string, GameObject>();
        SumoStringList trafficLights = (SumoStringList)conn.Do_job_get(Trafficlights.GetIDList());

        foreach (string s in trafficLights.getList())
        {
            var objects = Resources.FindObjectsOfTypeAll <GameObject>().Where(obj => obj.name.Equals("TrafficLight_" + s));
            foreach (GameObject g in objects)
            {
                trafficLights3D.Add(s + g.transform.Find("index").GetChild(0).name, g);
            }
        }

        // Timer for Realtime-Simulation
        unity3DstartTime = Stopwatch.StartNew();

        // Timer for traffic lights update (No need to do this every sim step)
        trafficLightsUpdate = Stopwatch.StartNew();

        // Timer for watchdog
        watchdog = new Stopwatch();
    }
Esempio n. 3
0
 public VehicleView(Vehicle vehicle)
 {
     this.vehicle = vehicle;
     vehicle.Add(this);
     UpdateText();
 }