private void PrefabPickingActions() { //New specifics (initial prefab) if (Event.current.commandName == "ObjectSelectorClosed" && EditorGUIUtility.GetObjectPickerControlID() == newTreeprefabPickerWindowID) { GameObject pickedPrefab = (GameObject)EditorGUIUtility.GetObjectPickerObject(); newTreeprefabPickerWindowID = -1; //if (pickedPrefab == null) return; VegetationSpawner.TreeType tree = SpawnerBase.TreeType.New(pickedPrefab); spawner.treeTypes.Add(tree); //Auto select new selectedTreeID = spawner.treeTypes.Count - 1; if (spawner.autoRespawnTrees) { spawner.SpawnTree(tree); } EditorUtility.SetDirty(target); } //Specifies prefabs if (Event.current.commandName == "ObjectSelectorClosed" && EditorGUIUtility.GetObjectPickerControlID() == prefabPickerWindowID) { GameObject pickedPrefab = (GameObject)EditorGUIUtility.GetObjectPickerObject(); prefabPickerWindowID = -1; //if (pickedPrefab == null) return; TreeType tree = spawner.treeTypes[selectedTreeID]; TreePrefab treePrefab = new TreePrefab(); treePrefab.probability = 100; treePrefab.prefab = pickedPrefab; tree.prefabs.Add(treePrefab); spawner.RefreshTreePrefabs(); if (spawner.autoRespawnTrees) { spawner.SpawnTree(tree); } EditorUtility.SetDirty(target); } }
private void DrawTrees() { EditorGUILayout.LabelField("Species", EditorStyles.boldLabel); //Tree item view treeScrollPos = EditorGUILayout.BeginScrollView(treeScrollPos, EditorStyles.textArea, GUILayout.Height(thumbSize + 10f)); using (new EditorGUILayout.HorizontalScope()) { for (int i = 0; i < script.treeTypes.Count; i++) { if (script.treeTypes[i] == null) { continue; } Texture2D thumb = EditorGUIUtility.IconContent("d_BuildSettings.Broadcom").image as Texture2D; if (script.treeTypes[i].prefabs.Count > 0) { if (script.treeTypes[i].prefabs[0] != null) { if (script.treeTypes[i].prefabs[0].prefab) { thumb = AssetPreview.GetAssetPreview(script.treeTypes[i].prefabs[0].prefab); } } } if (GUILayout.Button(new GUIContent("", thumb), (selectedTreeID == i) ? VegetationSpawnerEditor.PreviewTexSelected : VegetationSpawnerEditor.PreviewTex, GUILayout.MinHeight(thumbSize), GUILayout.MaxWidth(thumbSize), GUILayout.MaxHeight(thumbSize))) { selectedTreeID = i; } } } EditorGUILayout.EndScrollView(); Undo.RecordObject(script, "Modified tree species"); serializedObject.Update(); using (var treeChange = new EditorGUI.ChangeCheckScope()) { //Tree type view options using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image, "Add new item"))) { VegetationSpawner.TreeType tree = TreeType.New(); script.treeTypes.Add(tree); selectedTreeID = script.treeTypes.Count - 1; } if (script.treeTypes.Count > 0) { if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Remove"))) { script.treeTypes.RemoveAt(selectedTreeID); selectedTreeID = script.treeTypes.Count - 1; if (selectedTreeID < 0) { selectedTreeID = 0; } script.RefreshTreePrefabs(); } } } //Settings for selected if (script.treeTypes.Count > 0) { VegetationSpawner.TreeType tree = script.treeTypes[selectedTreeID]; EditorGUILayout.LabelField("Prefabs", EditorStyles.boldLabel); if (tree.prefabs.Count == 0) { EditorGUILayout.HelpBox("Add a tree prefab first", MessageType.Info); } for (int p = 0; p < tree.prefabs.Count; p++) { TreePrefab item = tree.prefabs[p]; using (new EditorGUILayout.HorizontalScope()) { using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { EditorGUI.BeginChangeCheck(); item.prefab = EditorGUILayout.ObjectField("Prefab", item.prefab, typeof(GameObject), true) as GameObject; if (item.prefab) { if (EditorUtility.IsPersistent(item.prefab) == false) { EditorGUILayout.HelpBox("Prefab cannot be a scene instance", MessageType.Error); } } item.probability = EditorGUILayout.Slider("Spawn chance %", item.probability, 0f, 100f); if (EditorGUI.EndChangeCheck()) { script.UpdateTreeItem(tree); if (autoRespawnTrees.boolValue) { script.SpawnTree(tree); } EditorUtility.SetDirty(target); } } if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Remove"))) { tree.prefabs.RemoveAt(p); script.RefreshTreePrefabs(); } } } using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image, "Add new item"))) { TreePrefab p = new TreePrefab(); p.probability = 100f; tree.prefabs.Add(p); script.RefreshTreePrefabs(); } } if (tree.prefabs.Count > 0) { if (tree.prefabs[0].prefab != null) { EditorGUILayout.LabelField("Spawn rules", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); using (new EditorGUILayout.HorizontalScope()) { tree.seed = EditorGUILayout.IntField("Seed", tree.seed, GUILayout.MaxWidth(EditorGUIUtility.labelWidth + 50f)); if (GUILayout.Button("Randomize", GUILayout.MaxWidth(100f))) { tree.seed = Random.Range(0, 99999); } } tree.probability = EditorGUILayout.Slider("Global spawn chance %", tree.probability, 0f, 100f); tree.distance = EditorGUILayout.Slider("Distance between", tree.distance, 0.5f, 50f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Scale", "Scale is randomly selected from this range"), ref tree.scaleRange, 0f, 2f); tree.sinkAmount = EditorGUILayout.Slider(new GUIContent("Sink amount", "Lowers the Y position of the tree"), tree.sinkAmount, 0f, 1f); EditorGUILayout.Space(); tree.collisionCheck = EditorGUILayout.Toggle("Collision check", tree.collisionCheck); tree.rejectUnderwater = EditorGUILayout.Toggle(new GUIContent("Remove underwater", "The water height level can be set in the settings tab"), tree.rejectUnderwater); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Height range", "Min/max height this item can spawn at"), ref tree.heightRange, 0f, script.maxTerrainHeight); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Slope range", "Min/max slope (0-90 degrees) this item can spawn at"), ref tree.slopeRange, 0f, 90f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Curvature range", "0=Concave (bowl), 0.5=flat, 1=convex (edge)"), ref tree.curvatureRange, 0f, 1f); if (EditorGUI.EndChangeCheck()) { if (!autoRespawnTrees.boolValue) { return; } Stopwatch sw = new Stopwatch(); sw.Restart(); script.SpawnTree(tree); sw.Stop(); Log.Add("Respawning tree: " + sw.Elapsed.Milliseconds + "ms..."); EditorUtility.SetDirty(target); } LayerMaskSettings(tree.layerMasks); EditorGUILayout.LabelField("Instances: " + tree.instanceCount.ToString("##,#"), EditorStyles.miniLabel); if (autoRespawnTrees.boolValue == false) { EditorGUILayout.HelpBox("Auto respawning is disabled for trees in the settings tab", MessageType.Warning); } if (GUILayout.Button(new GUIContent(" Respawn", EditorGUIUtility.IconContent("d_Refresh").image), GUILayout.Height(30f))) { Stopwatch sw = new Stopwatch(); sw.Restart(); script.SpawnTree(tree); sw.Stop(); Log.Add("Respawning tree: " + sw.Elapsed.Milliseconds + "ms..."); } } } } if (treeChange.changed) { EditorUtility.SetDirty(target); serializedObject.ApplyModifiedProperties(); } } }