public override void Execute() { if (Directed) { m_vecOps.Run(VectorOps.VectorOperation.DirectedAngle, Owner.A, Owner.B, Owner.Output); } else { m_vecOps.Run(VectorOps.VectorOperation.Angle, Owner.A, Owner.B, Owner.Output); } }
public override void Execute() { m_vecOps.Run(VectorOps.VectorOperation.Rotate, Owner.A, Owner.B, Owner.Output); }