// Start is called before the first frame update void Start() { listBuilder = new VectorListBuilder(); pathPoints = listBuilder.Builder1(); Player = GameObject.Find("Player"); destination = GameObject.Find("Diamond"); destination.transform.position = pathPoints[pathPoints.Count - 1] + new Vector3(0f, 2f, 0f); }
private void Start() { Diamond = GameObject.Find("Diamond"); Player = GameObject.Find("Player"); listBuilder = new VectorListBuilder(); pathPoints = listBuilder.Builder1(); pathPoints2 = new List <Vector3>(); foreach (Vector3 location in pathPoints) { Vector3 newLocation = location + new Vector3(0.0f, 1.5f, 0.0f); //Debug.Log(newLocation); pathPoints2.Add(newLocation); } Diamond.transform.position = pathPoints[pathPoints.Count - 1] + new Vector3(0f, 2f, 0f); }
void Start() { Player = GameObject.Find("Player"); Diamond = GameObject.Find("Diamond"); PlayerPrefs.SetInt("Points", 0); PlayerPrefs.SetInt("Collision", 0); pathBuilder = new VectorListBuilder(); Paths = new List <List <Vector3> >(); Paths.Add(pathBuilder.Builder16());//0 Paths.Add(pathBuilder.Builder17()); Paths.Add(pathBuilder.Builder18()); Paths.Add(pathBuilder.Builder13());//3 Paths.Add(pathBuilder.Builder14()); Paths.Add(pathBuilder.Builder15()); Paths.Add(pathBuilder.Builder10()); Paths.Add(pathBuilder.Builder11()); Paths.Add(pathBuilder.Builder12()); Paths.Add(pathBuilder.Builder7()); Paths.Add(pathBuilder.Builder8()); Paths.Add(pathBuilder.Builder9()); Paths.Add(pathBuilder.Builder4()); Paths.Add(pathBuilder.Builder5()); Paths.Add(pathBuilder.Builder6()); Paths.Add(pathBuilder.Builder1());//15 Paths.Add(pathBuilder.Builder2()); Paths.Add(pathBuilder.Builder3()); Arrow = Resources.Load <GameObject>("Arrow"); PlayerPrefs.SetInt("UserID", 12); /** * SummaryFile = Application.dataPath + "/Resources/Records/" + "User" + PlayerPrefs.GetInt("UserID") + ".txt"; * PlayerPrefs.SetString("SummaryFile", SummaryFile); * if (!File.Exists(SummaryFile)) * { * File.WriteAllText("SummaryFile", "TaskID,Method,StartTime,EndTime,TimeSpan,Waypoint,Collision \n"); * } **/ }
private void Awake() { //PlayerPrefs.SetString("LastTaskID", currentId); //PlayerPrefs.GetString("Last") pathBuilder = new VectorListBuilder(); }
private void Awake() { pathBuilder = new VectorListBuilder(); }