void DrawMovePath() { if (movePathLines != null) { for (int i = 0; i < movePathLines.Count; i++) { VectorLine vl = movePathLines[i]; VectorLine.Destroy(ref vl); } } movePathLines = new List <VectorLine>(); for (int i = 0; i < movePath.Count; i++) { VectorLine vlo = new VectorLine("path", new List <Vector3>(5), null, 2.0f, LineType.Continuous); vlo.SetColor(tank.debugLineColor); vlo.MakeRect(Map.Instance.mapData[movePath[i].Key, movePath[i].Value].Pos + new Vector3(Map.Instance.cellSize / -2.0f, 0.11f, Map.Instance.cellSize / -2.0f), Map.Instance.mapData[movePath[i].Key, movePath[i].Value].Pos + new Vector3(Map.Instance.cellSize / 2.0f, 0.11f, Map.Instance.cellSize / 2.0f)); movePathLines.Add(vlo); } for (int i = 0; i < movePathLines.Count; i++) { movePathLines[i].Draw3D(); } }
//Line methods public void InitLine() { if (myLine != null) { VectorLine.Destroy(ref myLine); } myLine = new VectorLine("Line", followPoints, lineWidth, LineType.Continuous, Joins.Weld); // C# if (_Data.userType == UserController.UserType.Azul) { myLine.SetColor(Color.blue); } if (_Data.userType == UserController.UserType.Amarillo) { myLine.SetColor(Color.yellow); } if (_Data.userType == UserController.UserType.Green) { myLine.SetColor(Color.green); } if (_Data.userType == UserController.UserType.Rojo) { myLine.SetColor(Color.red); } }
void DrawGridObstacles() { if (gridObstaclesLines != null) { for (int i = 0; i < gridObstaclesLines.Count; i++) { VectorLine vl = gridObstaclesLines[i]; VectorLine.Destroy(ref vl); } } gridObstaclesLines = new List <VectorLine>(); for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (mapData[row, col].Obstacle != null) { VectorLine vlo = new VectorLine("obs", new List <Vector3>(5), null, 2.0f, LineType.Continuous); vlo.SetColor(mapData[row, col].Obstacle.isBreakable ? Color.blue : Color.cyan); vlo.MakeRect(mapData[row, col].Pos + new Vector3(cellSize / -2.0f, 1.0f, cellSize / -2.0f), mapData[row, col].Pos + new Vector3(cellSize / 2.0f, 1.0f, cellSize / 2.0f)); gridObstaclesLines.Add(vlo); } } } for (int i = 0; i < gridObstaclesLines.Count; i++) { gridObstaclesLines[i].Draw3D(); } }
private void CheckAndRemovePathPoints() { int totalPathPoints = 0; foreach (VectorLine line in _pathLines) { totalPathPoints += line.points3.Count; } while (totalPathPoints > _maxPathPoints) { if (_pathLines[0].points3.Count > 0) { _pathLines[0].points3.RemoveAt(0); totalPathPoints--; } else if (_pathLines[0].points3.Count == 0) { //Debug.Log("Deleted line"); _pathLines[0].Draw(); VectorLine line = _pathLines[0]; VectorLine.Destroy(ref line); _pathLines.RemoveAt(0); } } }
// Update is called once per frame void Update() { if (point1active && !point2active) { RaycastHit hit; Ray ray = GameObject.Find("Flycam").GetComponent <Camera>().ScreenPointToRay(Input.mousePosition); if (GetComponent <Collider>().Raycast(ray, out hit, Mathf.Infinity)) { VectorLine.Destroy(ref myLine_tmp); VectorLine.SetCamera(GameObject.Find("Flycam").GetComponent <Camera>()); myLine_tmp = VectorLine.SetLine3D(Color.red, new Vector3[] { point1, hit.point }); myLine_tmp.lineWidth = 3.0f; } } else { VectorLine.Destroy(ref myLine_tmp); if (point1active && point2active) { PlaybackControl pc = GameObject.Find("PlaybackControl").GetComponent <PlaybackControl>(); for (int i = 0; i < crossings.Count; i++) { if (crossings[i] < pc.current_time - 1) { crossings.RemoveAt(i); } } } } }
void OnDestroy() { if (Line != null) { VectorLine.Destroy(ref line); } }
private void EnsureAxesCount() { var desiredCount = radar.Dimensions; if (axes.Count > desiredCount) { var delta = axes.Count - desiredCount; for (int i = axes.Count - 1; i >= desiredCount; i--) { var line = axes[i]; VectorLine.Destroy(ref line); } axes.RemoveRange(desiredCount, delta); } else if (axes.Count < desiredCount) { var delta = desiredCount - axes.Count; for (int i = 0; i < delta; i++) { var line = new VectorLine(name, new List <Vector3>(2), 1.0f); axes.Add(line); } } }
private void EnsureGridCount() { var desiredCount = options.gridPointsNormalized.Count; if (grid.Count > desiredCount) { var delta = grid.Count - desiredCount; for (int i = grid.Count - 1; i >= desiredCount; i--) { var line = grid[i]; VectorLine.Destroy(ref line); } grid.RemoveRange(desiredCount, delta); } else if (grid.Count < desiredCount) { var delta = desiredCount - grid.Count; for (int i = 0; i < delta; i++) { var line = new VectorLine(name, new List <Vector3>(radar.Dimensions + 1), 1.0f); grid.Add(line); } } }
void SetSelectionLine() { if (currentSelectionLine != null) { VectorLine.Destroy(ref currentSelectionLine); } VectorLine.SetCamera3D(Camera.main); currentCapName = "cap" + solved; VectorLine.SetEndCap(currentCapName, EndCap.Mirror, lineTex, capTex); endCaps.Add(currentCapName); LineType lineType = LineType.Discrete; Joins joins = Joins.None; float lineWidth = Screen.width * 0.07f; if (currentSelectionLine == null) { lineColors = new List <Color32>(); // currentSelectionLine = new VectorLine("Line", new List<Vector3>(), lineMaterial, lineWidth, lineType, joins); currentSelectionLine = new VectorLine("Line", new List <Vector3>(), lineWidth, lineType, joins); currentSelectionLine.material = lineMaterial; if (currentSelectionLine.endCap == null) { currentSelectionLine.endCap = currentCapName; } } }
void RemoveWrongSelection() { // Debug.Log("Cap destroy = " + currentCapName); VectorLine.RemoveEndCap(currentCapName); endCaps.Remove(currentCapName); VectorLine.Destroy(ref currentSelectionLine); }
public void SetupTable(int n) { if (TableUI == TableObjects[n]) { return; } for (int i = 0; i < TableObjects.Length; i++) { if (i != n) { TableObjects[i].SetActive(false); } } TableUI = TableObjects[n]; TableObj = TableUI.Child[0].transform.gameObject; //TableObj.transform.SetParent(GameManager.Module.transform); Seat = new _Seat[TableUI.Child.Length - 1]; List <Vector2> splinepoints = new List <Vector2>(); for (int i = 0; i < Seat.Length; i++) { Seat[i] = new _Seat(); Seat[i].Index = i; Seat[i].Object = TableUI.Child[i + 1].transform.gameObject; Vector3 p = TableUI.Child[i + 1].transform.position + TableUI.Child[i + 1].transform.forward * 1.7F; splinepoints.Add(new Vector2(p.x, p.y)); } VectorLine.Destroy(ref Movement); Movement = new VectorLine("Movement Path", new List <Vector2>(mvmt_segments + 1), 4.0F, LineType.Continuous); Movement.MakeSpline(splinepoints.ToArray(), mvmt_segments, 0, true); //Movement.Draw(); }
/// <summary> /// DisplayContour - Display the contour points, adjust camera position, invert points for correct display. /// </summary> /// <param name="contour"></param> /// <param name="blobNumber"></param> public void DisplayContour(PXCMPointI32[] contour, int blobNumber, int blobCount) { /* Funky Vectrosity camera flip issue*/ VectorPoints.SetCamera(); Camera cam = VectorLine.GetCamera(); cam.transform.position = new Vector3(cam.transform.position.x * -1, cam.transform.position.y * -1, cam.transform.position.z); // remove the unsed blob if (blobCount < blobLine.Length) { VectorLine.Destroy(ref blobLine[1]); } //refresh the current blob VectorLine.Destroy(ref blobLine[blobNumber]); /* can't be cache since the contour length changes based on what is tracked*/ Vector2[] splinePoints = new Vector2[contour.Length]; for (int i = 0; i < contour.Length; i++) { splinePoints[i] = new Vector2(contour[i].x * -1, contour[i].y * -1); } blobLine[blobNumber] = new VectorLine("BlobContourPoints", new Vector2[splinePoints.Length], null, 2.0f, LineType.Continuous); blobLine[blobNumber].name = "blobLine_" + blobNumber.ToString(); blobLine[blobNumber].MakeSpline(splinePoints); blobLine[blobNumber].Draw(); }
void Update() { // Change startIndex and endIndex over time, wrapping around as necessary startIndex += Time.deltaTime * speed; endIndex += Time.deltaTime * speed; if (startIndex >= segments + 1) { //do not wrap on lead in particle, destroy particle after one cycle //startIndex = -visibleLineSegments; //endIndex = 0; VectorLine.Destroy(ref line); Destroy(gameObject); return; } else if (startIndex < -visibleLineSegments) { startIndex = segments; endIndex = segments + visibleLineSegments; } line.drawStart = (int)startIndex; line.drawEnd = (int)endIndex; line.Draw3D(); }
public void Stop() { if ((object)m_vector != null) { m_vector.StopDrawing3DAuto(); VectorLine.Destroy(ref m_vector); } }
public void DeleteLine() { if (this._line == null) { return; } VectorLine.Destroy(ref this._line); }
public static void doInit(pipeBehavior ps, string home) { //pipe1 = pipe1In; currentFunction = null; lineVector = new Vector3[10000]; zeroLine(); GameObject memoryObject = GameObject.Find("Memory1"); memoryScript = (memory)memoryObject.GetComponent(typeof(memory)); memoryRegions = new List <memory> (); memoryRegions.Add(memoryScript); //camera = GameObject.Find ("Main Camera"); if (controlLine != null) { VectorLine.Destroy(ref controlLine); } controlLine = new VectorLine("myLines", lineVector, flowColor, null, 0.5f, LineType.Continuous); controlLine.maxDrawIndex = 0; lineElement = 0; pipeScript = ps; if (pipeScript == null) { Debug.Log("pipeScript is null"); } pipe1 = pipeScript.getPipe("pipe"); breakpoints = new List <long> (); StreamReader reader = null; if (System.IO.File.Exists(home + "/breakpoints.txt")) { reader = new StreamReader(home + "/breakpoints.txt"); Debug.Log("Found breakpoints"); } else { Debug.Log("No breakpoint file in " + home); } if (reader != null) { string line; using (reader) { while ((line = reader.ReadLine()) != null) { long value = long.Parse(line, System.Globalization.NumberStyles.HexNumber); Debug.Log("add breakpoint at " + value.ToString("x")); breakpoints.Add(value); } } } clockLabelString = "0"; currentCycleString = "0"; numInstructions = 0; currentClock = 0; startClock = 0; updateClock(0); }
public void removeFreedomLineAndPlane() { VectorLine.Destroy(ref freedomLineVector); GameObject.Destroy(plane); freedomLineVector = null; freedomLineVectorObj = null; plane = null; }
protected override void destroy_line() { if (line != null) { line.active = false; VectorLine.Destroy(ref line); line = null; } }
void SetLine() { //Make sure line is Destroyed VectorLine.Destroy(ref line); line = new VectorLine("Line", new List <Vector2>(), 2, LineType.Continuous, Joins.Fill); line.drawTransform = transform; line.collider = true; }
public void DrawEnd() { foreach (var item in this.lines.Where(l => !this.visited.Contains(l.Key)).ToArray()) { var line = item.Value; VectorLine.Destroy(ref line); this.lines.Remove(item.Key); } }
private void reinit() { Destroy(point1); Destroy(point2); Destroy(point3); Destroy(point4); VectorLine.Destroy(ref _fakeVectorline); VectorLine.Destroy(ref _vectorline); }
void OnDestroy() { if (m_destroyed) { return; // Paranoia check } m_destroyed = true; VectorManager.VisibilityRemove(m_objectNumber.i); VectorLine.Destroy(ref m_vectorLine); }
//todo public void Destroy() { VectorLine.Destroy(_vectorLineList_types.ToArray()); VectorLine.Destroy(_vectorLineList_topLayer.ToArray()); _vectorLineList_types.Clear(); _vectorsList_layer.Clear(); //_gcodeRenderPointList.Clear () will invoke out of range exception //_gcodeRenderPointList.Clear (); }
public void Destroy() { VectorLine.Destroy(ref this.leftGravity); VectorLine.Destroy(ref this.leftForce); VectorLine.Destroy(ref this.leftBoth); VectorLine.Destroy(ref this.leftCircle); VectorLine.Destroy(ref this.rightGravity); VectorLine.Destroy(ref this.rightForce); VectorLine.Destroy(ref this.rightBoth); VectorLine.Destroy(ref this.rightCircle); }
public void clear() { if (this.light != null) { Destroy(this.light); } if (this.spring != null) { VectorLine.Destroy(ref this.spring); } }
public void RemoveLine(VectorLine vectorLine) { for (int i = 0; i < lineCount; i++) { if (vectorLine == lines[i]) { RemoveLine(i); VectorLine.Destroy(ref vectorLine); break; } } }
public void ClearAttackLines() { int numberAttackLines = _attackLines.Count; for (int i = 0; i < numberAttackLines; i++) { VectorLine line = _attackLines[0]; VectorLine.Destroy(ref line); _attackLines.RemoveAt(0); _currentAttackPathLine = null; } }
public void goToNextLevel() { VectorLine.Destroy(ref JennyShoot.jennyShoot.gunLineVec); if (transitionSceneName == null) { Application.LoadLevel(Application.loadedLevel + 1); } else { SceneFadeInOut.sceneFadeInOut.nextSceneName = transitionSceneName; SceneFadeInOut.sceneFadeInOut.sceneEnding = true; } }
private void switchToRegularUpdateMode(GameObject plane) { LeftRadialMenu.SetActive(true); lightObj.SetActive(true); plane.SetActive(false); VectorLine.Destroy(ref dottedLine); VectorLine.Destroy(ref failLine); freedomLineObj = null; failLineObj = null; dottedLine = null; constraintMode = false; }
void OnDestroy() { if (m_destroyed) { return; // Paranoia check } m_destroyed = true; VectorManager.DistanceRemove(m_objectNumber.i); if (m_useLine) { VectorLine.Destroy(ref m_vectorLine); } }