Esempio n. 1
0
 public EnginesStats(EnginesDB engines, VesselWrapper vsl)
     : base(vsl)
 {
     engines.SortByRole();
     TorqueInfo = new TorqueInfo(VSL);
     for (int i = 0, count = engines.Count; i < count; i++)
     {
         var e = engines[i];
         e.InitState();
         e.InitTorque(VSL, EngineOptimizer.C.TorqueRatioFactor);
         e.UpdateCurrentTorque(1);
     }
     engines.OptimizeForZeroTorque(VSL.Physics.MoI);
     for (int i = 0, count = engines.Count; i < count; i++)
     {
         var e        = engines[i];
         var throttle = e.Role == TCARole.MANUAL ? e.limit : e.thrustLimit;
         if (throttle > 0)
         {
             if (e.Role != TCARole.MANEUVER)
             {
                 var thrust = e.nominalCurrentThrust(throttle);
                 MaxThrust    += e.wThrustDir * thrust;
                 MaxDefThrust += e.defThrustDir * thrust;
                 MaxMassFlow  += e.MaxFuelFlow * throttle;
             }
             if (e.isSteering)
             {
                 TorqueLimits.Add(e.specificTorque * e.nominalCurrentThrust(throttle));
             }
         }
     }
     TorqueInfo.Update(TorqueLimits.Max + VSL.Torque.NoEngines.Torque);
 }
Esempio n. 2
0
        private void AnalyzeReactionWheels()
        {
            torqueReactionWheel.Reset();

            foreach (var pair in reactionWheels)
            {
                Part p = pair.Key;

                List <ModuleReactionWheel> mlist = p.Modules.GetModules <ModuleReactionWheel>();

                for (int m = 0; m < mlist.Count; m++)
                {
                    Vector3             pos;
                    Vector3             neg;
                    ModuleReactionWheel rw = mlist[m];
                    rw.GetPotentialTorque(out pos, out neg);
                    torqueReactionWheel.Add(pos);
                    torqueReactionWheel.Add(-neg);
                }
            }
        }
Esempio n. 3
0
        private void AnalyzeOtherTorque()
        {
            torqueOthers.Reset();

            /* this is a special list of ITorqueProvider-containing Parts that are *NOT* Engines, RW, RCS, Control Surfaces */
            foreach (var pair in otherTorque)
            {
                Part p = pair.Key;

                List <ITorqueProvider> mlist = p.Modules.GetModules <ITorqueProvider>();

                for (int m = 0; m < mlist.Count; m++)
                {
                    Vector3         pos;
                    Vector3         neg;
                    ITorqueProvider it = mlist[m];
                    it.GetPotentialTorque(out pos, out neg);
                    torqueOthers.Add(pos);
                    torqueOthers.Add(-neg);
                }
            }
        }
Esempio n. 4
0
        void update_RCS()
        {
            //init RCS wrappers and calculate MaxThrust taking torque imbalance into account
            MaxThrustRCS = new Vector6();
            var RCSThrusImbalance = new Vector3[6];

            for (int i = 0; i < NumActiveRCS; i++)
            {
                var t = ActiveRCS[i];
                t.InitState();
                for (int j = 0, tCount = t.rcs.thrusterTransforms.Count; j < tCount; j++)
                {
                    var T      = t.rcs.thrusterTransforms[j];
                    var thrust = refT.InverseTransformDirection((t.rcs.useZaxis ? T.forward : T.up) * t.maxThrust);
                    MaxThrustRCS.Add(thrust);
                    var pos     = refT.InverseTransformDirection(T.position - VSL.Physics.wCoM);
                    var athrust = Vector3.zero;
                    for (int k = 0; k < 3; k++)
                    {
                        athrust[k] = thrust[k];
                        var p = pos; p[k] = 0;
                        RCSThrusImbalance[thrust[k] > 0 ? k : k + 3] += Vector3.Cross(p, athrust);
                        athrust[k] = 0;
                    }
                }
                if (NoActiveRCS)
                {
                    continue;
                }
                t.InitTorque(VSL, RCSOptimizer.C.TorqueRatioFactor);
                t.UpdateCurrentTorque(1);
                t.ApplyPreset();
            }
            if (!MaxThrustRCS.IsZero())
            {
                MaxThrustRCS.Scale(new Vector6(
                                       1 / Utils.ClampL(RCSThrusImbalance[0].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[1].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[2].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[3].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[4].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[5].sqrMagnitude, 1)));
            }
        }
Esempio n. 5
0
 protected virtual void initRealDef(HeroData heroD)
 {
     realDef.Zero();
     Vector6 temp = new Vector6();
     float p = (heroD.lv-1)*heroD.defProportion;
     temp.Add(new Vector6(p,p,p,p,p,p));
     temp.Add(heroD.itemMult.defense).Add(heroD.skillMult.defense).Div(100).Add(1);
     realDef.Add(heroD.defense).Add(heroD.itemAdd.defense).Add(heroD.skillAdd.defense).Multip(temp);
 }
Esempio n. 6
0
 //end
 protected virtual void initRealAtk(HeroData heroD)
 {
     realAtk.Zero();
     Vector6 temp = new Vector6();
     float p = (heroD.lv-1)*heroD.atkProportion;
     temp.Add(new Vector6(p,p,p,p,p,p));
     temp.Add(heroD.itemMult.attack).Add(heroD.skillMult.attack).Div(100).Add(1);
     realAtk.Add(heroD.attack).Add(heroD.itemAdd.attack).Add(heroD.skillAdd.attack).Multip(temp).Multip(0.3f);
 }
Esempio n. 7
0
 public float getInitRealDef(HeroData heroD)
 {
     Vector6 initRealDef = new Vector6();
     initRealDef.Zero();
     Vector6 temp = new Vector6();
     float p = (heroD.lv-1)*heroD.defProportion;
     temp.Add(new Vector6(p,p,p,p,p,p));
     temp.Add(heroD.itemMult.defense).Add(heroD.skillMult.defense).Div(100).Add(1);
     initRealDef.Add(heroD.defense).Add(heroD.itemAdd.defense).Add(heroD.skillAdd.defense).Multip(temp);
     return initRealDef.PHY;
 }
Esempio n. 8
0
        private void AnalyzeEngines()
        {
            torqueGimbal.Reset();

            double thrustOverVe = 0.0;

            foreach (var pair in engines)
            {
                Part p = pair.Key;

                List <ModuleGimbal> glist = p.Modules.GetModules <ModuleGimbal>();
                for (int m = 0; m < glist.Count; m++)
                {
                    Vector3      pos;
                    Vector3      neg;
                    ModuleGimbal g = glist[m];
                    g.GetPotentialTorque(out pos, out neg);
                    torqueRcs.Add(pos);
                    torqueRcs.Add(-neg);
                }

                List <ModuleEngines> elist = p.Modules.GetModules <ModuleEngines>();

                for (int m = 0; m < elist.Count; m++)
                {
                    ModuleEngines e = elist[m];
                    if ((!e.EngineIgnited) || (!e.isEnabled) || (!e.isOperational))
                    {
                        continue;
                    }
                    float thrustLimiter = e.thrustPercentage / 100f;

                    double Isp0 = e.atmosphereCurve.Evaluate((float)atmPressure);
                    double Isp1 = e.atmosphereCurve.Evaluate((float)atmPressure1);
                    double Isp  = Math.Min(Isp0, Isp1);
                    double Ve   = Isp * e.g;

                    double maxThrust = e.maxFuelFlow * e.flowMultiplier * Ve;
                    double minThrust = e.minFuelFlow * e.flowMultiplier * Ve;

                    /* handle RealFuels engines */
                    if (e.finalThrust == 0.0f && minThrust > 0.0f)
                    {
                        minThrust = maxThrust = 0.0;
                    }

                    double eMaxThrust     = minThrust + (maxThrust - minThrust) * thrustLimiter;
                    double eMinThrust     = e.throttleLocked ? eMaxThrust : minThrust;
                    double eCurrentThrust = e.finalThrust;

                    thrustMaximum += eMaxThrust;
                    thrustMinimum += eMinThrust;
                    thrustCurrent += eCurrentThrust;

                    thrustOverVe += eMaxThrust / Ve;

                    /* FIXME: Cosine losses */
                }
            }

            totalVe = thrustMaximum / thrustOverVe;
        }
Esempio n. 9
0
        public override void Update()
        {
            //init engine wrappers, thrust and torque information
            Thrust                 = Vector3.zero;
            MaxThrust              = Vector3.zero;
            ManualThrust           = Vector3.zero;
            ManualThrustLimits     = Vector6.zero;
            MassFlow               = 0f;
            MaxMassFlow            = 0f;
            ManualMassFlow         = 0f;
            ThrustDecelerationTime = 0f;
            SlowTorque             = false;
            TorqueResponseTime     = 0f;
            var total_torque = 0f;

            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.InitState();
                e.InitTorque(VSL, GLB.ENG.TorqueRatioFactor);
                //do not include maneuver engines' thrust into the total to break the feedback loop with HSC
                if (e.Role != TCARole.MANEUVER)
                {
                    Thrust += e.wThrustDir * e.finalThrust;
                }
                if (e.Role == TCARole.MANUAL)
                {
                    ManualThrust   += e.wThrustDir * e.finalThrust;
                    ManualMassFlow += e.RealFuelFlow;
                    ManualThrustLimits.Add(e.thrustDirection * e.nominalCurrentThrust(1));
                }
                if (e.isVSC)
                {
                    MaxThrust   += e.wThrustDir * e.nominalCurrentThrust(1);
                    MaxMassFlow += e.MaxFuelFlow;
                    if (e.useEngineResponseTime && e.finalThrust > 0)
                    {
                        var decelT = 1f / e.engineDecelerationSpeed;
                        if (decelT > ThrustDecelerationTime)
                        {
                            ThrustDecelerationTime = decelT;
                        }
                    }
                }
                if (e.useEngineResponseTime && (e.Role == TCARole.MAIN || e.Role == TCARole.MANEUVER))
                {
                    var torque = e.Torque(1).magnitude;
                    total_torque       += torque;
                    TorqueResponseTime += torque * Mathf.Max(e.engineAccelerationSpeed, e.engineDecelerationSpeed);
                }
                MassFlow += e.RealFuelFlow;
            }
            if (MassFlow > MaxMassFlow)
            {
                MaxMassFlow = MassFlow;
            }
            if (TorqueResponseTime > 0)
            {
                TorqueResponseTime = total_torque / TorqueResponseTime;
            }
            SlowTorque = TorqueResponseTime > 0;
            MaxThrustM = MaxThrust.magnitude;
            MaxVe      = MaxThrustM / MaxMassFlow;
            MaxAccel   = MaxThrustM / VSL.Physics.M;
            //init RCS wrappers and calculate MaxThrust taking torque imbalance into account
            MaxThrustRCS = new Vector6();
            var RCSThrusImbalance = new Vector3[6];

            for (int i = 0; i < NumActiveRCS; i++)
            {
                var t = ActiveRCS[i];
                t.InitState();
                for (int j = 0, tCount = t.rcs.thrusterTransforms.Count; j < tCount; j++)
                {
                    var T      = t.rcs.thrusterTransforms[j];
                    var thrust = refT.InverseTransformDirection((t.rcs.useZaxis ? T.forward : T.up) * t.maxThrust);
                    MaxThrustRCS.Add(thrust);
                    var pos     = refT.InverseTransformDirection(T.position - VSL.Physics.wCoM);
                    var athrust = Vector3.zero;
                    for (int k = 0; k < 3; k++)
                    {
                        athrust[k] = thrust[k];
                        var p = pos; p[k] = 0;
                        RCSThrusImbalance[thrust[k] > 0 ? k : k + 3] += Vector3.Cross(p, athrust);
                        athrust[k] = 0;
                    }
                }
                if (NoActiveRCS)
                {
                    continue;
                }
                t.InitTorque(VSL, GLB.RCS.TorqueRatioFactor);
                t.currentTorque   = t.Torque(1);
                t.currentTorque_m = t.currentTorque.magnitude;
            }
            if (!MaxThrustRCS.IsZero())
            {
                MaxThrustRCS.Scale(new Vector6(
                                       1 / Utils.ClampL(RCSThrusImbalance[0].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[1].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[2].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[3].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[4].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[5].sqrMagnitude, 1)));
            }
        }