Esempio n. 1
0
        private void SendChunk(int connectionID, Vector3i position)
        {
            var chunk = GameApplication.Current.Terrain.ChunkByPosition(position);

            if (chunk == null)
            {
                SendOrEnqueue(connectionID, TerrainMessageType.InvalidChunkPosition, position.Serialize());
                return;
            }

            var part01 = chunk.Serialize(true);
            var part02 = chunk.Serialize(false);

            SendOrEnqueue(connectionID, TerrainMessageType.LoadChunkByPosition, part01);
            SendOrEnqueue(connectionID, TerrainMessageType.LoadChunkByPosition, part02);
        }