Esempio n. 1
0
        public static void Test()
        {
            var random = new Random(4);
            var timer  = new Stopwatch();
            var symmetricVectorSandwichTime        = 0.0;
            var symmetricWideVectorSandwichTime    = 0.0;
            var triangularWideVectorSandwichTime   = 0.0;
            var symmetricWide2x3SandwichTime       = 0.0;
            var triangularWide2x3SandwichTime      = 0.0;
            var symmetricSkewSandwichTime          = 0.0;
            var symmetricWideSkewSandwichTime      = 0.0;
            var triangularWideSkewSandwichTime     = 0.0;
            var symmetricRotationSandwichTime      = 0.0;
            var symmetricWideRotationSandwichTime  = 0.0;
            var triangularWideRotationSandwichTime = 0.0;
            var symmetricInvertTime      = 0.0;
            var symmetricWideInvertTime  = 0.0;
            var triangularWideInvertTime = 0.0;

            for (int i = 0; i < 1000; ++i)
            {
                var axis = Vector3.Normalize(new Vector3((float)random.NextDouble() * 2 - 1, (float)random.NextDouble() * 2 - 1, (float)random.NextDouble() * 2 - 1));
                Vector3Wide.CreateFrom(ref axis, out var axisWide);
                var           rotation = Matrix3x3.CreateFromAxisAngle(axis, (float)random.NextDouble());
                Matrix3x3Wide rotationWide;
                Vector3Wide.CreateFrom(ref rotation.X, out rotationWide.X);
                Vector3Wide.CreateFrom(ref rotation.Y, out rotationWide.Y);
                Vector3Wide.CreateFrom(ref rotation.Z, out rotationWide.Z);

                var m2x3Wide = new Matrix2x3Wide()
                {
                    X = axisWide, Y = new Vector3Wide {
                        X = -axisWide.Y, Y = axisWide.Z, Z = axisWide.X
                    }
                };

                var triangular = new Triangular3x3
                {
                    M11 = (float)random.NextDouble() * 2 + 1,
                    M21 = (float)random.NextDouble() * 1 + 1,
                    M22 = (float)random.NextDouble() * 2 + 1,
                    M31 = (float)random.NextDouble() * 1 + 1,
                    M32 = (float)random.NextDouble() * 1 + 1,
                    M33 = (float)random.NextDouble() * 2 + 1,
                };
                Triangular3x3Wide triangularWide;
                triangularWide.M11 = new Vector <float>(triangular.M11);
                triangularWide.M21 = new Vector <float>(triangular.M21);
                triangularWide.M22 = new Vector <float>(triangular.M22);
                triangularWide.M31 = new Vector <float>(triangular.M31);
                triangularWide.M32 = new Vector <float>(triangular.M32);
                triangularWide.M33 = new Vector <float>(triangular.M33);

                var symmetric = new Matrix3x3
                {
                    X = new Vector3(triangular.M11, triangular.M21, triangular.M31),
                    Y = new Vector3(triangular.M21, triangular.M22, triangular.M32),
                    Z = new Vector3(triangular.M31, triangular.M32, triangular.M33),
                };
                Matrix3x3Wide symmetricWide;
                Vector3Wide.CreateFrom(ref symmetric.X, out symmetricWide.X);
                Vector3Wide.CreateFrom(ref symmetric.Y, out symmetricWide.Y);
                Vector3Wide.CreateFrom(ref symmetric.Z, out symmetricWide.Z);

                var symmetricVectorSandwich = new SymmetricVectorSandwich()
                {
                    v = axis, symmetric = symmetric
                };
                var symmetricWideVectorSandwich = new SymmetricWideVectorSandwich()
                {
                    v = axisWide, symmetric = symmetricWide
                };
                var triangularWideVectorSandwich = new TriangularWideVectorSandwich()
                {
                    v = axisWide, triangular = triangularWide
                };
                var symmetricWide2x3Sandwich = new SymmetricWide2x3Sandwich()
                {
                    m = m2x3Wide, symmetric = symmetricWide
                };
                var triangularWide2x3Sandwich = new TriangularWide2x3Sandwich()
                {
                    m = m2x3Wide, triangular = triangularWide
                };
                var symmetricSkewSandwich = new SymmetricSkewSandwich()
                {
                    v = axis, symmetric = symmetric
                };
                var symmetricWideSkewSandwich = new SymmetricWideSkewSandwich()
                {
                    v = axisWide, symmetric = symmetricWide
                };
                var triangularWideSkewSandwich = new TriangularWideSkewSandwich()
                {
                    v = axisWide, triangular = triangularWide
                };
                var symmetricSandwich = new SymmetricRotationSandwich()
                {
                    rotation = rotation, symmetric = symmetric
                };
                var symmetricWideSandwich = new SymmetricRotationSandwichWide()
                {
                    rotation = rotationWide, symmetric = symmetricWide
                };
                var triangularWideSandwich = new TriangularRotationSandwichWide()
                {
                    rotation = rotationWide, triangular = triangularWide
                };
                var symmetricInvert = new SymmetricInvert()
                {
                    symmetric = symmetric
                };
                var symmetricWideInvert = new SymmetricInvertWide()
                {
                    symmetric = symmetricWide
                };
                var triangularWideInvert = new TriangularInvertWide()
                {
                    triangular = triangularWide
                };


                const int innerIterations = 100000;
                symmetricVectorSandwichTime        += TimeTest(innerIterations, ref symmetricVectorSandwich);
                symmetricWideVectorSandwichTime    += TimeTest(innerIterations, ref symmetricWideVectorSandwich);
                triangularWideVectorSandwichTime   += TimeTest(innerIterations, ref triangularWideVectorSandwich);
                symmetricWide2x3SandwichTime       += TimeTest(innerIterations, ref symmetricWide2x3Sandwich);
                triangularWide2x3SandwichTime      += TimeTest(innerIterations, ref triangularWide2x3Sandwich);
                symmetricSkewSandwichTime          += TimeTest(innerIterations, ref symmetricSkewSandwich);
                symmetricWideSkewSandwichTime      += TimeTest(innerIterations, ref symmetricWideSkewSandwich);
                triangularWideSkewSandwichTime     += TimeTest(innerIterations, ref triangularWideSkewSandwich);
                symmetricRotationSandwichTime      += TimeTest(innerIterations, ref symmetricSandwich);
                symmetricWideRotationSandwichTime  += TimeTest(innerIterations, ref symmetricWideSandwich);
                triangularWideRotationSandwichTime += TimeTest(innerIterations, ref triangularWideSandwich);
                symmetricInvertTime      += TimeTest(innerIterations, ref symmetricInvert);
                symmetricWideInvertTime  += TimeTest(innerIterations, ref symmetricWideInvert);
                triangularWideInvertTime += TimeTest(innerIterations, ref triangularWideInvert);

                Compare(symmetricVectorSandwich.result, ref symmetricWideVectorSandwich.result);
                Compare(symmetricVectorSandwich.result, ref triangularWideVectorSandwich.result);
                Compare(ref symmetricWide2x3Sandwich.result, ref triangularWide2x3Sandwich.result);
                Compare(ref symmetricSkewSandwich.result, ref symmetricWideSkewSandwich.result);
                Compare(ref symmetricSkewSandwich.result, ref triangularWideSkewSandwich.result);
                Compare(ref symmetricSandwich.result, ref symmetricWideSandwich.result);
                Compare(ref symmetricSandwich.result, ref triangularWideSandwich.result);
                Compare(ref symmetricInvert.result, ref symmetricWideInvert.result);
                Compare(ref symmetricInvert.result, ref triangularWideInvert.result);
            }

            Console.WriteLine($"Symmetric vector sandwich:       {symmetricVectorSandwichTime}");
            Console.WriteLine($"Symmetric wide vector sandwich:  {symmetricWideVectorSandwichTime}");
            Console.WriteLine($"Triangular wide vector sandwich: {triangularWideVectorSandwichTime}");
            Console.WriteLine($"Symmetric wide 2x3 sandwich:  {symmetricWide2x3SandwichTime}");
            Console.WriteLine($"Triangular wide 2x3 sandwich: {triangularWide2x3SandwichTime}");
            Console.WriteLine($"Symmetric skew sandwich:       {symmetricSkewSandwichTime}");
            Console.WriteLine($"Symmetric wide skew sandwich:  {symmetricWideSkewSandwichTime}");
            Console.WriteLine($"Triangular wide skew sandwich: {triangularWideSkewSandwichTime}");
            Console.WriteLine($"Symmetric rotation sandwich:       {symmetricRotationSandwichTime}");
            Console.WriteLine($"Symmetric wide rotation sandwich:  {symmetricWideRotationSandwichTime}");
            Console.WriteLine($"Triangular wide rotation sandwich: {triangularWideRotationSandwichTime}");
            Console.WriteLine($"Symmetric invert:       {symmetricInvertTime}");
            Console.WriteLine($"Symmetric wide invert:  {symmetricWideInvertTime}");
            Console.WriteLine($"Triangular wide invert: {triangularWideInvertTime}");
        }