public void Set(List <string> inArg0) { _id = int.Parse(inArg0[0]); _name = inArg0[1]; _path = inArg0[2]; _position = new Vector3Unit(inArg0[3]); _rotation = new Vector3Unit(inArg0[4]); _scale = new Vector3Unit(inArg0[5]); _lightmapIndex = int.Parse(inArg0[6]); _lightmapScaleOffset = new Vector4Unit(inArg0[7]); _mainTexturePath = inArg0[8]; }
public void Set(List<string> inArg0) { _id = int.Parse(inArg0[0]); _name = inArg0[1]; _path = inArg0[2]; _position = new Vector3Unit(inArg0[3]); _rotation = new Vector3Unit(inArg0[4]); _scale = new Vector3Unit(inArg0[5]); _lightmapIndex = int.Parse(inArg0[6]); _lightmapScaleOffset = new Vector4Unit(inArg0[7]); _mainTexturePath = inArg0[8]; }