Esempio n. 1
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 public void Set(List <string> inArg0)
 {
     _id                  = int.Parse(inArg0[0]);
     _name                = inArg0[1];
     _path                = inArg0[2];
     _position            = new Vector3Unit(inArg0[3]);
     _rotation            = new Vector3Unit(inArg0[4]);
     _scale               = new Vector3Unit(inArg0[5]);
     _lightmapIndex       = int.Parse(inArg0[6]);
     _lightmapScaleOffset = new Vector4Unit(inArg0[7]);
     _mainTexturePath     = inArg0[8];
 }
Esempio n. 2
0
 public void Set(List<string> inArg0)
 {
     _id = int.Parse(inArg0[0]);
     _name = inArg0[1];
     _path = inArg0[2];
     _position = new Vector3Unit(inArg0[3]);
     _rotation = new Vector3Unit(inArg0[4]);
     _scale = new Vector3Unit(inArg0[5]);
     _lightmapIndex = int.Parse(inArg0[6]);
     _lightmapScaleOffset = new Vector4Unit(inArg0[7]);
     _mainTexturePath = inArg0[8];
 }