public static Vector3 ToVector3(Vector3Proto vDto) { Vector3 v = new Vector3(); v.x = vDto.X / 1000.0f; v.y = vDto.Y / 1000.0f; v.z = vDto.Z / 1000.0f; return(v); }
public static Vector3Proto ToVector3Proto(Vector3 vector3) { Vector3Proto v = new Vector3Proto(); v.X = (int)(vector3.x * 1000.0f); v.Y = (int)(vector3.y * 1000.0f); v.Z = (int)(vector3.z * 1000.0f); return(v); }
private void SetVector3(Vector3Proto toV3Proto, Vector3Proto fromV3Proto) { toV3Proto.X = fromV3Proto.X; toV3Proto.Y = fromV3Proto.Y; toV3Proto.Z = fromV3Proto.Z; }
private void SetVector3(Vector3 v3, Vector3Proto v3Proto) { v3.x = v3Proto.X; v3.y = v3Proto.Y; v3.z = v3Proto.Z; }
private void SetVector3(Vector3Proto v3Proto, Vector3 v3) { v3Proto.X = v3.x; v3Proto.Y = v3.y; v3Proto.Z = v3.z; }