private static void AddVertex(Chunk chunk, Vector3Int position, Vector3 addition, HalfVector2 textureCoordinate, float sunlight, Color localLight) { chunk.VertexList.Add(new BlockVertex(position.AsVector3() + addition, textureCoordinate, sunlight)); //chunk.VertexList.Add(new BlockVertex(position.AsVector3() + addition, textureCoordinate, sunlight, localLight.ToVector3())); }